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Some recent topics started on our forums |
Realtime Soft Shadow
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How fast is the algorithm? <50% slow down at most (I *feel*... I drafted this garbage in a week or so about a year ago, and I forgot to program the fps counter... so I count it manually)
How is it working? Basically, I began with the brute forc... |
Posted November 29, 2005 1:47:10 PM
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Some recent replies made on our forums |
Realtime Soft Shadow
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I'm such a rush guy... and I forgot to say nearly everything!
1) I'm on a linux box, so OpenGL is my only choise
2) And I used per-pixel lighting, see that?
3) I used two light sources, and 16 samples each light. I compared my solution w... |
Posted November 30, 2005 8:26:16 PM
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Render to buffer
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try the opengl extension EXT_framebuffer_object. using it you can set your array (a texture) as a rendering target and directly render to it - no pixel read back needed. |
Posted November 27, 2005 8:47:49 PM
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