Intel sponsors gamedev.net search:
The site is presently in a read-only mode while we perform some internal maintenance. Thank you for your patience.
Control Panel Register Bookmarks Who's Online Active Topics Stats FAQ Search


Get to know Squirmy...  
Full Name  
Nickname Squirmy 
State/Province, Country Harrogate
Contact Info
Homepage URL http://squirmy.googlepages.com/code 
ICQ ID  
AIM ID  
Yahoo IM ID  
Current Occupation
Job Title  
Job Description  
Other Interesting Details
Rating 1019  (Rate this user)
Number Of Posts
In our forums
3  
Member Since 4/7/2007 1:36:11 PM
ContributionsContact Us if a contribution of yours isn't listed
Send a Private Message to this user...

Some recent topics started on our forums
seamless procedural textures on arbitrary shapes I was trying to answer someone elses question recently, which was how to have a game with lots and lots of planets that all looked different. Procedurally generating a texture for a sphere tends to result in nasty stretch marks. Infact, generating... 
Posted April 7, 2007 5:48:29 PM
View All Topics Started By This User

Some recent replies made on our forums
Texture manager --- I think this is my record for oldest reanimated thread! --- Also, the "squirm" entity appears to have died, so squirmy it is. RAII vs preloading: --- Create a <favourite container> of preloaded resources and stick all the ones you... 
Posted January 17, 2010 11:40:21 AM
seamless procedural textures on arbitrary shapes Yes, although I have to say I find blender quite confusing - I used it to generate the model and the UV coords in the screen shot though. One advantage of having it in the engine itself is that it can generate textures at game time (10000 differ... 
Posted April 8, 2007 7:20:25 AM
View All Replies Made By This User