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Some recent topics started on our forums |
seamless procedural textures on arbitrary shapes
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I was trying to answer someone elses question recently, which was how to have a game with lots and lots of planets that all looked different. Procedurally generating a texture for a sphere tends to result in nasty stretch marks. Infact, generating... |
Posted April 7, 2007 5:48:29 PM
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Some recent replies made on our forums |
Texture manager
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--- I think this is my record for oldest reanimated thread!
--- Also, the "squirm" entity appears to have died, so squirmy it is.
RAII vs preloading:
--- Create a <favourite container> of preloaded resources and stick all the ones you... |
Posted January 17, 2010 11:40:21 AM
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seamless procedural textures on arbitrary shapes
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Yes, although I have to say I find blender quite confusing - I used it to generate the model and the UV coords in the screen shot though. One advantage of having it in the engine itself is that it can generate textures at game time (10000 differ... |
Posted April 8, 2007 7:20:25 AM
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