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Some recent topics started on our forums |
Geometry Instancing API
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Hello,
I'm trying to draw up a comparison between constants based instancing and hardware based instancing. The middleware engine I frequently use has constants based support and I'm trying to write up a hardware based class for it's community to... |
Posted June 17, 2009 7:05:51 AM
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FBX SDK and Direct3D10
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Not sure if this belongs here or in another section. I've just posted this on the area forum but thought I'd post it here as Autodesk's forum seems a little dead. I'm hoping someone here uses the FBX SDK and can help me out. The problem is in bu... |
Posted November 3, 2008 8:03:04 AM
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Unresolved external symbol.. ?
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This is confusing me a bit. I've written up some classes whilst I am learning D3D10. I decided to make a clean project. So I moved my classes into a directory, started a new project and added the directory as an additional library path. But now whene... |
Posted October 5, 2008 10:30:54 PM
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D3D10 Semantic debug error
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Hello,
I've started tinkering around in D3D10 and so far am having a nice time. But I've hit a snag. I keep getting the following error:
D3D10: CORRUPTION: ID3D10Device::CreateInputLayout: Semantic name cannot be NULL (or pointer is corrupt).... |
Posted September 29, 2008 3:10:36 AM
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Another SSAO thread.
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Hello,
I'm having some serious trouble getting this to work. I know you all must be sick and tired of SSAO questions, I have searched the forum and read as many of the related threads as I could find. I've also googled, downloaded samples etc. Aft... |
Posted June 10, 2008 10:44:41 AM
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Generic Refraction
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This is a generic refraction method which is based almost completely on Tiago Sousa's(CryTek) write up from GPU Gems 2. I've no doubt this method has been posted before, but I haven't had anything cool to show since I moved to DirectX a month or... |
Posted March 26, 2008 1:39:37 PM
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Odd error....
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Hello,
I've run in to a snag. Whenever running my application(2008 Exp) it breaks with a dialog that states "There is no source code available for the current location". This occurs on a line whereby I am loading an X file.
Room->Init... |
Posted March 14, 2008 12:44:29 AM
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[DX9] About lost devices...
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Hello,
I've added some code to catch when the device is lost. An it is working. The problem is that I'm loosing my texture( I only have one in the scene, drawn to the screen using a sprite ). Now, as I understand it this is normal when u... |
Posted March 6, 2008 10:10:02 AM
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Ticking movement
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Hey,
I'm trying to get an accurate account of the time passed rendering each frame - so that I can scale my translations. I currently have, as a timer, this:
class pixieTimer
{
protected:
//---Vars------------------------------------------... |
Posted February 29, 2008 1:34:23 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Geometry Instancing API
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I can't believe I forgot the shader.
float4x4 w; //World.
float4x4 v; //View.
float4x4 p; //Projection.
texture d; //Diffuse/Colour texture map.
sampler2D ds = sampler_state
{
Texture = (d);
MIPFILTER = LINEAR;
MAGFILTER = LINEA... |
Posted June 21, 2009 2:23:35 AM
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Obama or McCain?
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All I heard tonight was "You suck." - "No, you suck.". Which at least made a welcome change from 2004's "You suck." - "Well, you may have a point, but you don't need to say it so often *sob* *sob*".
I don't really know much about US domestic polic... |
Posted October 8, 2008 12:24:20 AM
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Unresolved external symbol.. ?
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That works, guess I'm going to have read up on creating .libs. Thanks deadstar. :) |
Posted October 5, 2008 10:56:28 PM
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how much does endorphine/euphoria cost?
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http://www.naturalmotion.com/sales.php
You can download free learning editions here: http://www.naturalmotion.com/downloads.htm |
Posted October 3, 2008 9:34:03 PM
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D3D10 Semantic debug error
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Quote:Original post by Adam_42
Just spotted something else with that data. The tangent is wrapped in round brackets while the other lines are in curly ones. That will make a big mess of the tangent data as it will combine it all into one w... |
Posted September 29, 2008 12:45:07 PM
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D3D10 Semantic debug error
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Well spotted. Unfortunately it hasn't solved my problem, nor has D3D10_APPEND_ALIGNED_ELEMENT. It works if I don't attempt to pass tangent information so I'm pretty sure the shader itself is clean, but I'll post just in case.
matrix World;
ma... |
Posted September 29, 2008 5:45:41 AM
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Curious about XBox 360 and "XNA"
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Just as a sidenote. You will need express 2005 and not 2008( unless you use XNA3 which I beleive is still in beta ). I kind of like using XNA with my 360, my only complaint is that the internet connection must be maintained( not the network conn... |
Posted September 29, 2008 4:14:36 AM
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Another SSAO thread.
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Yes, you shouldn't be texturing anything( apart from your quad ). It's post-processing shader.
Here is the 4 that I have. Although, I still don't have the bias in.
Depth:
float4x4 World : WORLDVIEW;
float4x4 wViewProj:... |
Posted June 14, 2008 8:29:28 AM
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Another SSAO thread.
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Well, you're doing it differently to me. But if you notice in the one I posted, I am grabbing the depth from world space - not world view projection space. Maybe there is something in that. Good luck :D. |
Posted June 13, 2008 1:02:31 AM
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Another SSAO thread.
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Ahh yes, I understand now. I was being dense. Thanks again Agi, you've been very helpful :). |
Posted June 12, 2008 4:51:50 PM
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View All Replies Made By This User
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