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Some recent topics started on our forums | |
Using glaux replacement code with multiple textures | I am currently trying to incorporate the NeHe GLaux replacement code into a little game I'm working on, and I am wanting to load more than one texture. I am currently using the following (I won't reproduce the "NeHeLoadBitmap" function)... |
Posted January 2, 2011 8:02:12 PM | |
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Some recent replies made on our forums | |
Using glaux replacement code with multiple textures | Massive brain fade on my part...Was calling glBindTexture within glBegin/glEnd calls. Taking the calls outside fixed it. I'll post this for the benefit of any googlers/forum searchers who might find their way to this thread with similar problems... |
Posted January 3, 2011 11:33:11 AM | |
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