|
Some recent topics started on our forums |
Tiled map abstraction
|
I have a 2d tiled map that I would like to create an abstracted movement graph for. The purpose is to be able to make fast checks on movement distance and accessibility between any 2 points in the map.
Performance of recomputing the graph is... |
Posted January 5, 2011 1:18:12 PM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Tiled map abstraction
|
On his site:
http://www.chrisjurney.com/
in the slide presentation "Dealing with destruction", the first images show sectors (what I called regions).
They are quite small, only 10 tiles radius or so. It isn't explained how he generated... |
Posted January 6, 2011 4:27:56 PM
|
Tiled map abstraction
|
Quote:Original post by Kevin Dill
One other thought... my first thought would be to use flood fill, and then divide any large regions up (or just put a limit on how far you allow the flood fill to go out when creating each region).
Good idea... |
Posted January 6, 2011 3:18:23 PM
|
View All Replies Made By This User
|