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Some recent topics started on our forums |
Game Connection My Experience as an Indie Developer
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I wanted to write up my experiences about Game Connection for other Indie Developers since I could not find any clear information about experiences at Game Connection on the web, and wanted to give other people an idea what it is about, and whet... |
Posted March 18, 2010 2:22:19 PM
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Vantage Full Version Released
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I have posted as pic of the day a couple times before, but with my "final" release, and the huge influx of new artwork, I thought I would show an updated version of my game. Vantage is a prehistoric simulation game I have been working on for ma... |
Posted October 28, 2009 10:38:49 PM
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Vantage Final Version Released
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FULL RELEASE! After 10+ years of designing, implementing, and improving, this game has finally been completed! I am happy that I have successfully been able to put into reality everything I planned to put into the game from the start. Thanks to some... |
Posted October 28, 2009 3:59:31 PM
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[Paid] - Artist Needed - Gameplay Complete IGF, IGC Submission 2009
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Project name:
Vantage
Brief description:
Indie Game - RPG/Simulation
Target aim:
IGF and IGC Submission
Compensation:
Independent Game Credits
$1000 for 50-75 med/low poly meshes by October 30th
Talent needed:
Artist (texures/model... |
Posted September 23, 2009 11:28:08 AM
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Vantage Alpha - Terrain Upgrade
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Download the game:
The Vantage Game
Website:
www.crystaldragon.com
NEW VERSION! I thought I would release an interim version to the Beta version due to the massive amount of changes and optimizations I have done. A quick summary of some o... |
Posted August 17, 2009 11:50:06 AM
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Render a mesh using a different D3D Device?
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I am attempting to make icons for my game my using exisitng DirectX Mesh Objects by using a render-to-texture process. I have fully implemented that system, however the render-to-texture code uses its own Direct3D Device to create its own viewing ar... |
Posted July 13, 2009 8:16:30 PM
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Vantage - Prehistoric Simulation Game
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This image post is more of an update to a post I have made earlier in the year. This shows how much just a few shader adjustments, textures, and meshes can completely change the look of a game. Thanks to Jason, the artist currently doing all of the... |
Posted May 27, 2009 10:12:58 AM
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Vantage - prehistoric crafting game
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This is my game that I have been working on for over 6 years now. Vantage is a prehistoric crafting game where your objective is to stay alive. You roam the world trying to find food, hunt, build fires, and craft tools and weapons to make your... |
Posted February 25, 2009 1:53:17 PM
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HLSL Mip Map Levels and Performance
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I am looking to manually change the texture resolution of some of my meshes by accessing Mip Map levels (control the the resolution of the textures ) and currently I am taking my base texture, and using tex2Dbias() within my HLSL pixel shader to acce... |
Posted June 6, 2008 3:28:37 PM
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New Version of Vantage released
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I have released the new version of my game: Vantage
Here is a description:
You play a pre-historic caveman. The objective is simple: stay alive!
Try to explore the world and forage for food, try to gather the materials for a fire and make ... |
Posted March 31, 2008 12:48:29 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Game Connection My Experience as an Indie Developer
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Most people there know that it is a 30 minute power meetings. They know to have quick pleasantries then get right to it. I usually just break the ice with "so how have your meetings been going so far?" Then it usually gets right down to business af... |
Posted March 31, 2010 12:16:34 PM
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Vantage Full Version Released
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You play a pre-historic caveman. The objective is simple: stay alive!
Try to explore the world and forage for food, try to gather the materials for a fire and make one before it gets too dark to see and too cold to function. Craft stone, wood,... |
Posted November 1, 2009 12:19:54 PM
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Vantage Full Version Released
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Yup, 10 copies, 2 video disks, and booklets, all mailed :) |
Posted October 29, 2009 11:47:10 PM
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Vantage Full Version Released
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Yes, unlike most Independent games, my game is not a casual, simple game, it gets rather complex. |
Posted October 29, 2009 5:11:32 PM
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[Paid] - Artist Needed - Gameplay Complete IGF, IGC Submission 2009
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There are only a handful of large objects needed, I only need about 5 1000+ poly trees. The rest are mostly 50-250 poly meshes, with a few in-between.
But not every single object needs to get done, its the more the better. The object... |
Posted September 30, 2009 11:49:32 PM
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[Paid] - Artist Needed - Gameplay Complete IGF, IGC Submission 2009
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I am still looking for an artist for people who may be looking still, but I should state a few other points to make things more clear:
- Please have some type of portfolio, or just some examples of your work which that can be viewed.
- I am loo... |
Posted September 30, 2009 1:21:14 AM
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[Paid] - Artist Needed - Gameplay Complete IGF, IGC Submission 2009
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I am not against having more music in the game for sure. However the artwork is that main aspect which I need, and of which the payment is only for. But I can certainly use more music/sounds! |
Posted September 29, 2009 12:06:57 PM
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[Paid] - Artist Needed - Gameplay Complete IGF, IGC Submission 2009
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I have updated the original post as I am now including a small amount of payment as time is running short. The original post fully describes the changes. |
Posted September 28, 2009 12:24:41 PM
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Vantage Alpha - Terrain Upgrade
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I Released a new version - Open Beta (Pre-release). The links above take you right to the new version. Enjoy!
Again any comments/suggestions are greatly appreciated! |
Posted August 31, 2009 2:31:53 PM
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Render a mesh using a different D3D Device?
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Thanks for the info and advice, and I have done just that. I now only use one device, and by just passing the render target through a shaher helps to remove a great deal of the rendering code that was overriding alot of the rendering optio... |
Posted July 14, 2009 2:05:40 PM
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