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Get to know Asheh...  
Full Name Ashley Canning
Nickname Asheh 
State/Province, Country West Yorkshire   United Kingdom
GD Gathering City Leeds, West Yorkshire, United Kingdom
Contact Info
Homepage URL http://asheh.com/ 
ICQ ID  
AIM ID AProgramming 
Yahoo IM ID  
Current Occupation
Job Title College 
Job Description BTEC Software 
Other Interesting Details
Rating 1170  (Rate this user)
Number Of Posts
In our forums
656  
Member Since 5/20/2004 12:24:18 PM
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Some recent topics started on our forums
Create a Plugin and Play Device Hey guys, not posted here in a while! Anyways, Im having an issue, ive done some googling but came up with nothing so far. I have a device which is not plugin-and-play and I have developed some software which requires the device. Now an astute... 
Posted October 6, 2010 6:08:51 AM
Rubix Studios, Hiring! Hey Guys, Ill try keep this short because Id rather serious people contact me. You can PM or email me ashley.canning@gmail.com for further enquiries but basically we have two spots for programmers open, there is a catch however. We are an estab... 
Posted July 14, 2010 7:29:45 PM
Ogre3D Deferred Shading Hi guys I'm having some trouble with deferred shading with Ogre3D. If anyone has any experience with it and thinks they can help me get it going, pm me. This has the possibility of being paid work as I'm struggling and working to a deadline (no, not... 
Posted January 15, 2010 6:19:23 AM
Application Transition Is there a way to load a separate application via another application seamlessly? If so does anyone know a way of doing this? Im talking about having an application running and launching a totally separate application (and back..) without noticing th... 
Posted November 16, 2009 5:07:59 AM
CG Attenuation Problem? Im using the OGRE3D but I cannot get this CG code to attenuate properly. I want an effect where lights are only effective at a small range so I thought linear attenuation across a range would be most suited. The code for this is simple im sure i... 
Posted November 17, 2009 8:43:04 AM
CG Attenuation Problem? Ive been playing around with my attenuation and it seems its totally off, if I adjust the values so that it should only appear within a small distance it doesnt seem to affect things at all, here is my CG code: void Ambient_vp ( flo... 
Posted October 28, 2009 11:42:14 AM
General Programmer Hi guys, I am looking for some paid work (low cost) currently im self employed as a developer. I do have some free time however and I would like some extra work if anyone has anything that is required. My skills are as follows: - Years experien... 
Posted August 17, 2009 7:10:05 AM
Physics Updating I have been looking into physics, although I worked in indsutry for a year I only just overviewed the physics but I did notice it was updated more than once a frame (i believe for forza 2 the physics runs at 360fps). Can anyone here expl... 
Posted June 18, 2009 4:27:45 AM
L-System plant, where am i going wrong? Ok this source is fairly simple, But im not sure where im going wrong: //generates the lsystem std::string LSystem(std::string in, int iterations) { std::string input = in; std::string output = ""; for(int x = 0; x < iterations; x++) ... 
Posted May 7, 2009 7:38:03 PM
God Rays I have been trying to impliment god rays from gpu gems 3 i have the pipeline setup where each light is rendered as a sphere (circle) in white then the geometry in black. Using this texture i perform a post process, taken from nvidia: float4 P... 
Posted May 3, 2009 3:50:05 PM
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Some recent replies made on our forums
Application Transition I need to have an application load up without displaying things like the windows background, possibly showing an image while another application is loading in the background until its loaded then displaying that, within Windows Vista. Its somthing... 
Posted November 17, 2009 8:38:55 AM
My game project: Balloon Blocks Doesnt work on my comp. 
Posted June 8, 2009 6:29:22 PM
God Rays  
Posted May 3, 2009 4:31:29 PM
Slowdown for first 10 seconds No but thats a good idea. 
Posted April 29, 2009 6:38:50 AM
Motion blur using pixel shader Ok, Here is the source (for initialise and rendering). Most of my shader is taken from the DXSDK sample because i was getting frustrated with it not working. http://rafb.net/p/6rgq2B49.html shader: http://rafb.net/p/7FHdO693.html 
Posted April 9, 2009 1:54:36 PM
Zbuffer problem Yes and yes. http://rafb.net/p/6rgq2B49.html Line 215 is where i do this and the pass which is causing the problem! I have ran out of ideas!!! 
Posted April 9, 2009 1:52:29 PM
Motion blur using pixel shader Hi sorry yeah. I have two velocity buffers which i swap every frame (current and last). I store the velocity in a G16R16. Then based on the velocity and a pixel blur constant i take 12 samples and blur from prev to current position in a post... 
Posted April 9, 2009 11:24:31 AM
Threading - deadlock? So its not possible to queue up data to be ready for the cpu while im waiting for the gpu to finish? 
Posted March 13, 2009 8:56:44 AM
Grow What algorithm did you use to generate the foiliage/trees? I assume they are procedural? 
Posted March 13, 2009 5:45:08 AM
D3DFMT_D24S8 for depth writing Click This is the output when I multiply final tex colour by shadow (0 or 1) 
Posted March 10, 2009 12:57:44 PM
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