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Some recent topics started on our forums |
HTML/javascript community RPG maker
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Project name:
Unnamed
Brief description:
The idea is for an online, collaborative RPG-maker like tool in javascript/html. An extension from a previous project, HTML tactics, the idea of this project is to allow multiple users to collab... |
Posted February 7, 2010 10:45:12 PM
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Aero Empire - recruiting additional help
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Team name:
Aerosphere Studios
(indie team, not a registered company)
Project name:
Brief description:
Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an imp... |
Posted January 13, 2010 5:23:02 PM
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Aero Empire: Gyro Flight
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The indie game I'm working on, Aero Empire, has been progressing well and is currently in a crunch to release a demo game that focuses on gyro dogfighting (gyros are the airplane like vehicles shown in the images). My most recent addition t... |
Posted January 12, 2010 12:24:21 PM
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Aero Empire - Looking for Web Designers, Modelers, Artists
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(Scroll to Bottom for Screenshots)
Team name:
Aerosphere Studios
(indie team, not a registered company)
Project name:
Aero Empire
Brief description:
Imagine a world where the villages of humans were scattered along mountaintops, and th... |
Posted October 5, 2009 4:57:12 PM
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Parody Javascript Tactics RPG - Shadow of Time 4
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Hey everyone,
I recently released a small javascript game I've been working on called Shadow of Time 4. It should run in any browser without plugins (except the music and sound requires a java applet).
I also released the engine code a... |
Posted September 27, 2009 6:58:58 PM
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Aero Empire - Looking for Programmers, Web Designers, Modelers, Artists
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(Scroll to Bottom for Screenshots)
Team name:
Aerosphere Studios
(indie team, not a registered company)
Project name:
Aero Empire
Brief description:
Imagine a world where the villages of humans were scattered along mountaintops, and th... |
Posted April 6, 2009 9:08:37 PM
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Aero Empire: Rendering Engine
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The Rendering Engine for the game project: Aero Empire, was finally completed today. Above are screen shots of the engine in action, showing off many of the features included in the engine.
Aero Empire is an ambitious project that started in Octob... |
Posted May 7, 2009 1:33:21 AM
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[Solved] Setting fragment coordinate
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The answer to this is probably no, but I have a question about the fragment coordinate of pixel shaders (like gl_FragCoord in GLSL). I need to set the fragment coord to new value per pixel. In CUDA, this would be easy, as you can access device memory... |
Posted April 3, 2009 1:30:03 AM
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Aero Empire - Looking for 2D Artist, Modeler [UPDATES]
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(Scroll to Bottom for Screenshots)
Team name:
Collaborative Game Project (previously mentioned in this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=507948 , although we have now started a project).
Tentative Team Name: De... |
Posted January 7, 2009 2:47:19 AM
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The Collaborative Game Project
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The CGP has started. We will not be accepting any more collaborators. Once we choose what game we want to make, we may make another post requesting additional help.
Project name: The Collaborative Game Project.
Brief description:
The g... |
Posted September 10, 2008 6:40:45 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Atmospheric Scattering and dark sky
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Your HDR to LDR equation maps 0-infinity to 0-1, but this means that only infinite values will be mapped to white, and (1,1,1) will be mapped to (.865,.865,.865) gray. True HDR to LDR conversions take into account the average luminance in a neig... |
Posted October 6, 2010 12:16:17 PM
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gl_FragData[0] not working
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You'll need to post some code, specifically your framebuffer initialization and your call to glDrawBuffers. |
Posted April 26, 2010 3:48:23 PM
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MMORPG - Needing talent
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What I would suggest, if you are dead set about making this game idea, is to make it in the most simple form you can, in a very short amount of time, and then see how well it actually plays before you invest all those years into finalizing and perfec... |
Posted April 24, 2010 10:47:28 PM
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OpenGL Drawing Lines and Points at perspective corrected sizes
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Not with glLineWidth. The best way to do it is to just render the lines as camera aligned quads. That way, you get perspective corrected distance for the line width, it's not that much slower, and you can add geometry like line caps to fill the gaps... |
Posted February 28, 2010 3:48:51 PM
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Aero Empire - recruiting additional help
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At the request of our lead writer, Cobalt, we are now looking for additional help in plot/dialog writing. Here are the specifications:
Plot/Dialogue Writer - We are finally looking for help in outlining the game's plot, as well as writing dialogue... |
Posted January 22, 2010 11:25:24 AM
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Aero Empire - recruiting additional help
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Thanks Phenoca. I think the gyro flight video came out well - and flying the gyro alone is quite fun - I can't wait to try out dogfighting in the gyros! |
Posted January 19, 2010 7:18:35 PM
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Aero Empire: Gyro Flight
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Nah, I'm afraid I hadn't heard of StormHawks until now. One of the major inspirations for Aero Empire was actually the book series Master and Commander, which is based on Earth, but has a very similar feel to what airship combat will be in A... |
Posted January 18, 2010 11:50:12 AM
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Light Indexed Deferred Rendering
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Ah, I didn't see the paper on his website. It covers a lot of interesting effects you can combine with LIDR - a good read. |
Posted January 18, 2010 11:43:44 AM
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Light Indexed Deferred Rendering
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Looks interesting - and definitely has several benefits over normal deferred rendering in terms of hardware AA and alpha transparency. You do lose some performance having to render the scene twice (once just for the depth test for the lights, and ... |
Posted January 16, 2010 11:32:11 AM
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Sorting of GPU Particles
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Radix sort works for positive floating point numbers, and is much faster than bitonic merge sort. I think cudpp's sort routine uses radix sort, and that should be fast enough for even a very large number of particles. |
Posted January 14, 2010 11:08:10 AM
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View All Replies Made By This User
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