Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
142 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:
Look Up: (916 Terms)
Browse the Dictionary
Section:
Categories:
Audio (80) Business (59) Community (19)
Design (89) Design Patterns (7) File Formats (32)
Games (64) General (83) Graphics (241)
Hardware (54) Network (41) OS (26)
People (30) Programming (143)
Contributions by nilkn
Parallax Occlusion Mapping
Employs per-pixel ray-tracing for dynamic lighting of surfaces in real-time on the GPU. The method uses a high precision algorithm for approximating view-dependent surface extrusion for a given height field to simulate motion parallax and perspective-correct depth. Additionally, the method allows generation of soft shadows in real-time for surface occlusions. Alternatively, POM can be coupled with well-known bump mapping algorithms such as normal mapping if physical accuracy can be sacrificed for greater computational efficiency.


Home
About
Contributors
Add Definition


The Game Dictionary™ is a trademark of GameDev.net LLC. No duplication, reproduction, or transmission of the Game Dictionary or its content is allowed without the consent of GameDev.net LLC.