Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
135 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:
Look Up: (916 Terms)
Browse the Dictionary
Section:
Categories:
Audio (80) Business (59) Community (19)
Design (89) Design Patterns (7) File Formats (32)
Games (64) General (83) Graphics (241)
Hardware (54) Network (41) OS (26)
People (30) Programming (143)
Contributions by Voldron
SSS
Refers to sub-surface scattering
Sub-Surface Scattering
A rendering technique used on objects to determine how much light is allowed through the object. This is a very demanding technique since it calculates the amount of the material is it going through and the denisty of the material. This is most commonly used on skin, plant material, and cloth materials.


Home
About
Contributors
Add Definition


The Game Dictionary™ is a trademark of GameDev.net LLC. No duplication, reproduction, or transmission of the Game Dictionary or its content is allowed without the consent of GameDev.net LLC.