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Contributions by Dan Nielsen
Bounding Box
A box approximation of an object used for collision detection. An axis-aligned bounding box (AABB) is defined by the minimum and maximum 'x', 'y', and 'z' values. An oriented bounding box (OBB), however, generally gives a closer fit, because it is always aligned with the object.
Flat Shading
That which assigns only one color shade per face.
Inverse Kinematics (IK)
The process of creating realistic positioning of a complex object, such as an arm, based on the positioning of a lower-level node in the skeletal heirarchy, such as the twisting of a hand. This process works in the reverse of forward kinematics.
RTS
Real-time (not turn-based) Strategy.


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