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Octree
Recursively using 3 (perpendicular) cutting planes to subdivide space. Used for image/model storage and visibility determination (i.e. terrain rendering.) (Article)

See also: Spatial-partioning, Binary Space-Partitioning Tree (BSP), and Quadtree

Quadtree
Recursively using 2 cutting planes to subdivide space.

Used for image/model storage and visibility determination (i.e. terrain rendering.)

See also: Spatial-partioning, Binary Space-Partitioning Trees (BSP), and Octrees

Spatial-partioning
Recursively using n cutting plane(s) to subdivide space, where n typically ranges from:

1 = BSP 2 = Quadtree 3 = Octree

See also: Binary Space-Partitioning Tree (BSP), Quadtree, and Octree.

Reference: Foley & van Dam, Computer Graphics 2nd ed., pg 548



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