A simulation created using a relational database and all the client (and, optionally, server-side) software required to interact with it, with the traditional business rules layer replaced by a gameplay rules layer.
The database's media content, user interface and gameplay rules are usually specified and defined by a 'game designer'. The database and rules engine programming is created by one or more 'game programmers'. The graphical content of the database is usually created by one or more 'artists'. The audio content is similarly created by one or more musicians and/or audio technicians.
Acronym: "European Computer Trade Show".
This is Europe's premier industry trade show and is roughly analogous to the US' own E3 (q.v.). It is held in London and usually uses one of the sprawling Earls Court exhibition complex's many halls.
The ECTS is specific to computer games and the interactive electronic media industry. Although there were attempts to run it twice a year initially, it is currently held only in September to coincide with Christmas release schedules.
(AKA: 'Corporate Suit')
Derogatory term used by front-line development staff for anyone who _has_ to wear a suit to work.
Usually applies to managers, producers, accountants, company directors and anyone else who generally has little to do with either programming, graphics, audio or game design. Also applied to anyone in the company who has little or know knowledge of how computer game design and development is done.
["Joe? Heck no, he don't know jack 'bout programming; he's just a Suit! We gotta kowtow to him, 'cuz he's the guy who pays us."]
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