A method of indirect lighting which calculates the light diffusion/deflection off of not only the light to face angle to viewer (specular) but calculates
the diffused light coming from the light source, hitting the faces in the scene and diffusing light from those faces onto other faces then to the viewer.
The Game Dictionary™ is a trademark of GameDev.net LLC. No duplication, reproduction, or transmission of the Game Dictionary or its content is allowed without the consent of GameDev.net LLC.