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Frame
A processed scene that consists of a static view of the game moment, it includes all objects, sprites and textures. Along with a set of frames, its possible to create an animation.
Frame Skipping
When a computer cannot process the frame graphics, or the game engine fast enough, a solution is to compensate the frame rate with "skipping". Each time the game loses performance, it skips some calculations and think ahead for compensating the time, without the heavy processing.


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