Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
117 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:
Clouds

Resources Listed: 3
Clouds
Topic Author Description
Generating Procedural Clouds in Real Time on 3D Hardware
[Added: 3/2/2001]
Kim Pallister  Explains the creation of some very realistic cloud effects. 
Real-Time Atmospheric Scattering
[Added: 5/3/2004]
Sean O'Neil  Implements a real-time rendering algorithm based on the SIGGRAPH paper "Display of The Earth Taking into Account Atmospheric Scattering" 
Simple Clouds Part 1
[Added: 4/13/2004]
Francis "AK 47" Huang  Demonstrates how to procedurally generate clouds and render them using OpenGL. 
 
 Key: = HTML article hosted here  , = HTML article hosted elsewhere  = link to another web site  = Adobe Acrobat document  = Zip files  = Word or text document