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Resources Listed: 3
Topic Author Description
Generating Procedural Clouds in Real Time on 3D Hardware
[Added: 3/2/2001]
Kim Pallister  Explains the creation of some very realistic cloud effects. 
Real-Time Atmospheric Scattering
[Added: 5/3/2004]
Sean O'Neil  Implements a real-time rendering algorithm based on the SIGGRAPH paper "Display of The Earth Taking into Account Atmospheric Scattering" 
Simple Clouds Part 1
[Added: 4/13/2004]
Francis "AK 47" Huang  Demonstrates how to procedurally generate clouds and render them using OpenGL. 
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