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Home » Articles & Resources » Working » Columns » Game Engineering
Intel sponsors gamedev.net search:
Game Engineering

Resources Listed: 5
Game Engineering
Topic Author Description
Blind Man's Bluff
[Added: 3/20/2004]
Dean Margerison  Provides a brief insight into the current problems that many projects face, and what can be done to transform the situation for the better. 
Game Unified Process
[Added: 5/14/2003]
Kevin Flood  Describes how the author applied Rational and XP development processes to game development. 
Object-Oriented Scene Management
[Added: 5/2/2002]
Jeff Kershner  This article will present an abstract, expandable, object-oriented method to handle generic objects for a practical and organized game engine. 
Test Driving Expression Template Programming
[Added: 6/27/2004]
Kent Lai  In this article, you will be introduced to the concept of writing unit tests for your projects, and going a step further, to begin driving your development process with the test first, code later concept. 
The One: A Singleton Discussion
[Added: 5/24/2002]
Robin Tan  Discusses some of the problems encountered when using the singleton pattern, and suggests some solutions, including nifty counters and Zerob singletons. 
 
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