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Subcategory: Compression Algorithms |
Topic |
Author |
Description |
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16-bit RLE Compression [Added: 7/16/1999]
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Shaun Case
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Explains the RLE compression algorithm and file format. |
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8--bit RLE Compression [Added: 7/15/1999]
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Shaun Case
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8 bit version of the other article. |
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Arithmetic Compression [Added: 7/16/1999]
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ARJ Extractor [Added: 7/15/1999]
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Compression FAQ - Part 1 [Added: 7/16/1999]
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Compression FAQ - Part 2 [Added: 7/16/1999]
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Compression FAQ - Part 3 [Added: 7/16/1999]
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Data Compression Algorithms of LARC and LHarc [Added: 7/16/1999]
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Haruhiko Okumura
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Covers a number of compression algorithms, including LZSS, LZW, Huffman, Arithmetic, LZARI, and LZHUF. |
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Huffman Compression [Added: 7/16/1999]
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In Memory Data Compression and Decompression [Added: 12/12/2005]
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Lee Millward
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Shows how to perform compression and decompression between data buffers in memory using the zlib library. |
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Limpel-Zive Algorithm [Added: 7/16/1999]
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LZW Compression Algorithm [Added: 7/16/1999]
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Simple Compression using an LZ Buffer [Added: 7/16/1999]
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Subcategory: General |
Topic |
Author |
Description |
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20 issues of porting C++ code on the 64-bit platform [Added: 10/3/2007]
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Andrey Karpov, Evgeniy Ryzhkov
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The article observes some questions related to testing the 64-bit software. Some difficulties which a developer of resource-intensive 64- bit applications may face and the ways to overcome them are described |
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A Case for Code Review [Added: 4/11/2000]
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John Stenersen
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Discusses how code review can lead to gains for your entire development team and product lines. |
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Algorithmic Forays Part 1 [Added: 3/7/2004]
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Eli Bendersky
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The first installment in this series takes a look at the Finite State Machine. |
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Algorithmic Forays Part 2 [Added: 3/29/2004]
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Eli Bendersky
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This installment looks at regular expressions. |
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Algorithmic Forays Part 3 [Added: 4/28/2004]
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Eli Bendersky
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Introduces DFAs and NFAs, and explains the differences between them. |
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Algorithmic Forays Part 4 [Added: 6/7/2004]
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Eli Bendersky
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Continues the exploration of DFAs and NFAs. |
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Algorithmic Forays Part 5 [Added: 8/17/2004]
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Eli Bendersky
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The article discusses and implements the process of taking an arbitrary regex and automatically converting it into an NFA. |
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Algorithmic Forays Part 6 [Added: 11/4/2004]
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Eli Bendersky
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This installment covers converting NFAs to DFAs. |
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Algorithmic Forays Part 7 [Added: 1/29/2005]
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Eli Bendersky
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Discusses memoization – a technique to speed up recursive computations. |
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Algorithmic Forays Part 8 [Added: 5/2/2005]
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Eli Bendersky
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This installment describes what caches are, why they are useful, and how to implement one in software. |
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Application port to 64-bit platforms [Added: 9/12/2007]
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Vladimir Elesin
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So, is it really necessary to port the applications to the 64-bit platforms? And if the decision of the porting is made, then by what means can it be done with the least time and financial costs? |
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Basic Encryption [Added: 12/15/2001]
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Matt Recker
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Covers the essentials involved with encryption. |
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Bitwise Operations in C [Added: 10/30/2001]
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Joseph Farrell
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Explains in detail what the various bitwise operations are, and shows examples of how they are used in game programming. |
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Distributing Your Games [Added: 10/14/2003]
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Rob Segal
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Takes a look at the tools available to create installation packages. |
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Do You Really Mean Rotation? [Added: 9/27/2007]
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Stan Melax
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This article is a light discussion of the term 'rotation' as sometimes used in the game development industry. Focuses on programming practices and illustrates the importance of naming variables carefully |
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Driver Development for Windows 64-bit [Added: 9/12/2007]
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Evgeniy Ryzhkov
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Questions concerned with the release of drivers for 64-bit versions of Windows are considered in this article. Some typical problems and the ways of their solutions are listed in the article as well as tools which simplify the process of drivers developing. |
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Elements of Programming Style -- The C++ Style Guide [Added: 9/13/1999]
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Neill Kipp
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This is a well-written guide to what the author considers good C++ coding style. |
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Evaluating Java for Game Development [Added: 6/26/2000]
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Jacob Marner
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Dispels many of the common myths about Java's suitability to games. |
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Frame Rate Independent Movement [Added: 6/4/2001]
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Ben Dilts
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Explains how to keep game objects moving at the same rate independently of the frame rate. |
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How Pointers Really Work [Added: 8/28/2000]
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OutAxDx
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If you're having trouble understanding pointers, this could help you out. |
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Implementing 2D Vectors [Added: 5/21/2000]
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Willem van Doesburg
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A vector implementation in C++. |
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Improving Software Performance [Added: 7/31/1999]
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Edward T. Smith
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Regardless of any programmer’s experience and expertise, there is always a potential for performance improvements. Performance critical software should always be analyzed for bottlenecks and poorly written code.
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Introduction to Debugging [Added: 6/19/2006]
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Richard "superpig" Fine
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An extensive introduction of the debugging process including the tools used. |
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Introduction to Linked Lists [Added: 1/19/2001]
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Shadow Mint
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Provides a basic explanation of a very useful data structure. |
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Introduction to Pointers, Structures and Linked-Lists Part 1 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to pointers |
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Introduction to Pointers, Structures and Linked-Lists Part 2 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to structures (and typedefs) |
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Introduction to Pointers, Structures and Linked-Lists Part 3 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to simple linked-lists |
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Introduction to Pointers, Structures and Linked-Lists Part 4 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to dynamic memory allocation |
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Introduction to Pointers, Structures and Linked-Lists Part 5 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Sorting |
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Introduction to Pointers, Structures and Linked-Lists Part 6 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to recursion |
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Introduction to Pointers, Structures and Linked-Lists Part 7 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to member functions |
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Introduction to Pointers, Structures and Linked-Lists Part 8 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Introduction to classes |
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Introduction to Pointers, Structures and Linked-Lists Part 9 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Class design |
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Introduction to Pointers, Structures and Linked-Lists Part 10 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Brief introduction to inheritance |
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Introduction to Pointers, Structures and Linked-Lists Part 11 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Brief introduction to polymorphism |
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Introduction to Pointers, Structures and Linked-Lists Part 12 [Added: 9/30/2004]
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Chris Bennett aka Dwarfsoft
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Brief introduction to operator overloading |
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Low Latency Garbage Collection via Reference Counting [Added: 6/19/2000]
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Photon
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Presents a method for freeing dynamically allocated memory that is is no longer in use, that is useful in handling normal game data. |
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Making Your Libraries Release-Friendly [Added: 10/15/2003]
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Sobeit Void
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Presents some tips for distributing your libraries to make them more user-friendly. |
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Mersenne Twister random number generator [Added: 1/15/2002]
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Another random number generator that's superior to rand(). This one claims to be four times faster and is implemented in several computer languages. |
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Modular Programming: A Classless Approach Part I [Added: 6/24/2000]
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Dan Arson
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This series looks at approaches to modular programming in C/C++ without using C++ classes. In part I, the author presents an alternative method for multiple object instances. |
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Motor Skill Learning in User Interfaces via Discretized Pie Menus [Added: 4/13/2005]
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Jonathan H. K. Mak
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Presents discretized pie menus as an alternative to pointer-based interfaces. |
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One Layer XOR Based Encryption [Added: 1/11/2002]
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Kurifu Roushu
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Provides a basic overview of encryption using a single key and the XOR operator. |
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Orphans Preferred [Added: 7/10/2000]
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Steve McConnell
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Takes a look at how much of the programmer stereotype is really true, and what effect it has on the programming occupation. |
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Peculiarities of the Development of 64-bit Applications [Added: 9/12/2007]
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Evgeniy Ryzhkov
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What did programmers get when 64-bit systems came to power? Besides the numerous advantages described in many advertising articles, programmers got the whole bunch of brainteasers, puzzles and even traps. Everyone who wants to get real advantages of using 64-bit systems has to face these ones |
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Pillars of Good Programming [Added: 11/23/1999]
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TANSTAAFL
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Crucial reading for anyone who wants to be a real programmer. |
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Problems of testing 64-bit applications [Added: 9/12/2007]
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Andrey Karpov
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The article observes some questions related to testing the 64-bit software. Some difficulties which a developer of resource-intensive 64-bit applications may face and the ways to overcome them are described. |
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Putting it all together: How to best arrange C++ source and header files [Added: 11/4/2000]
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Ben Dilts
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Covers the basics of what you need to do to share globals across multiple files. |
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Random Name-Generation Using Grammars [Added: 11/24/2003]
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Constantin Christmann
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Demonstrates a method for building reasonable names using grammars, with pronouncibility guaranteed. |
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Reducing Flicker in Console Applications [Added: 5/18/2009]
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Mike Gassman
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This quick tip will show you how to properly clear a screen in a console window to update it without flickering |
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Rules for Parallel Programming for Multicore [Added: 9/17/2007]
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James Reinders
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eight key rules for multicore programming based on parallel programming experiences of the author's own and others |
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Simple Event Handling [Added: 9/16/2004]
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Yacine Salmi
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Presents a basic event handling module, with source code included. |
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Software Engineering is Not Computer Science [Added: 7/10/2000]
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Steve McConnell
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In this excerpt from After the Gold Rush, McConnell makes the distinction between software engineering and computer science, and discusses the implications of that distinction on the software industry. |
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SQL in 60 Seconds [Added: 9/28/2003]
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Albert "thec" Sandberg
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Provides a convenient introduction to SQL. |
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Static Library Tips [Added: 11/1/2001]
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Sobeit Void
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Provides suggestions for improving the efficiency and correctness of static libraries. |
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String Usage and Architecture [Added: 3/10/2004]
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Andy Oxfeld
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Covers many aspects of working with C-style strings. |
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The Art of Code Documentation [Added: 10/18/2000]
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Drew Sikora
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Think comments aren't important? Think again. This article will show you why you should document your code, and give you some guidelines for doing it. |
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The Cost of Insecurity - Griefing: from Anonymity to Accountability [Added: 4/21/2005]
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Steven B. Davis
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Defines griefing and discusses how security solutions can be used to detect it. |
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Tips for Cross-Platform I/O in C/C++ [Added: 5/3/2005]
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John Bolton
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A brief list of useful tips. |
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Understanding Data Structures Part 1 : Linked Lists [Added: 6/28/2000]
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Kevin Hawkins
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Part I of this series explains and provides an implementation of the linked list, as well as reviewing pointers and memory allocation. |
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Using an RTF Log File [Added: 4/12/2004]
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Eamonn Doherty
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Describes how to use the RTF format for logging, and provides a complete implementation you can use. |
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Using Function Pointers [Added: 7/1/2004]
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Jason Mickela
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Describes how to use function pointers in various ways to increase the performance and readability of your code. |
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Visual Studio Macros for the Game Programmer [Added: 11/12/2007]
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Mike Cline
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A look into VS macros, with some examples of useful macros |
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VSIP: Detecting code window switches in VS 2005 [Added: 5/25/2007]
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Scott H, SlickEdit
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A look at the problem of reliably detecting code window lifecycle changes in Visual Studio 2005 using the VSIP SDK |
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Whatever Happened to Reuse? [Added: 7/10/2000]
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Steve Adolph
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Looks at why code reuse isn't as widespread as it could be. |
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Writing Endian Independent Code in C++ [Added: 4/27/2004]
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Promit Roy
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Explains what endian means and shows how to write code to deal with it. |
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Writing Readable Code [Added: 10/21/1999]
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Brent P. Newhall
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The article focuses on how to write "good" code, in particular focusing on code that's readable and easy to maintain.
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Zero-Defect Software Development [Added: 6/13/2000]
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Steve Pavlina
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Describes a practice of developing software that is maintained in the highest quality state throughout the entire development process. |
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Subcategory: Sorting Algorithms |
Topic |
Author |
Description |
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Bubble Sort [Added: 7/16/1999]
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Comparison Of Sorting Algorithms [Added: 7/16/1999]
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Elementary Sorting Techniques [Added: 7/16/1999]
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Heapsort [Added: 9/13/1999]
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Yin-So Chen
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The heapsort is a very dependable in-place sorting algorithm, with a rate of growth of O (n log n). Though not quite as fast as quicksort, it has no worst-case scenario. |
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Insertion Sort [Added: 9/13/1999]
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Yin-So Chen
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Insertion sort can run in O (n) in the best case, however its worst case is O (n2). It can, however, be used to optimize the quicksort, and is therefore worth learning. |
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Quicksort [Added: 9/13/1999]
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Yin-So Chen
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The quicksort is the fastest known comparison-based sorting algorithm, with a growth rate of O (n log n) on average. However, in the worst case, this degrades to O (n2), but this can be mostly avoided if implemented carefully. |
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Radix Sort [Added: 9/13/1999]
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Yin-So Chen
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The radix sort is not as versatile as some others, but it runs in linear - O (n) - time. |
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Shell Sort [Added: 9/13/1999]
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Yin-So Chen
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Shell sort modifies the insertion sort algorithm and avoids its worst-case behavior. |
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Shell Sorting [Added: 7/16/1999]
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Understanding the QuickSort Algorithm [Added: 6/28/2000]
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Joe Farrell
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Provides an implementation and explanation of the quicksort algorithm. |
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Subcategory: Data Structures |
Topic |
Author |
Description |
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An Introduction to Hash Tables with Chaining [Added: 3/16/2004]
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GaulerTheGoat
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Provides an introduction to and implementation of chained hash tables. |
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Back to Basics: Stacks [Added: 9/4/2007]
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Steven Phung
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A short and simple view of the stacks data structure for beginners looking to grasp the basic concepts |
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Balanced binary search tree with a doubly linked list in C++ [Added: 7/7/2004]
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Arjan van den Boogaard
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Presents a modification to red-black trees allowing duplicate entries with a fast ordered traversal. |
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Trees Part 1 [Added: 5/27/2001]
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Ron Penton
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Presents an introduction to the tree data structure, and provides an implementation of a general purpose tree. |
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Trees Part 2: Binary Trees [Added: 6/28/2001]
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Ron Penton
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Extensively covers binary trees, including binary search trees, and how to work with them. |
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Using Linked Lists to Represent Game Objects [Added: 1/13/2004]
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Jackson Allan
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Explains how to use linked lists in the context of a game. |
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Using Managers [Added: 5/29/2002]
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Ebor Folkertsma
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Discusses the use of a templated, singlton manager class for handling data. |
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Subcategory: Links |
Name |
Rating |
Description |
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Sorting and Searching Algorithms: a Cookbook [Added: 5/17/2000 Clicks: 13178]
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If you need to sort, go here. Discusses several sorting algorithms and their relative merits (or lack thereof). Very well illustrated. Also includes some bonus documentation on hash tables and trees. |
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