Lanier, a programmer at Kalisto Entertainment, looks at the pros and cons of each type of 3D Studio Max plugin, and discusses using MFC within utilities.
Pick a random game development studio, and take a guess as to what software you will find their artists using. Adobe Photoshop, for sure. Probably also 3DS Max or Maya, possibly Lightwave or Softimage. You might even run into the odd copy of Houdini or Deluxe Paint. Those guesses would be badly wrong if you happened to visit Climax Brighton, where they use a trio of inhouse tools called Super Model, Super Ted, and the Bastard Love Child.
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