Java |
Topic |
Author |
Description |
|
3D graphics programming in Java Part 1: Java 3D [Added: 2/24/2000]
|
Bill Day
|
The series opener focuses mainly on Java3D. |
|
3D graphics programming in Java Part 2: Advanced Java 3D [Added: 2/24/2000]
|
Bill Day
|
Dives deeper into the Java3D API. |
|
3D graphics programming in Java Part 3: OpenGL [Added: 2/24/2000]
|
Bill Day
|
The series concludes looking at Java OpenGL bindings, and comparing it with Java3D. |
|
Evaluating Java for Game Development [Added: 6/26/2000]
|
Jacob Marner
|
Dispels many of the common myths about Java's suitability to games. |
|
Java Game Programming Part I: The Basics [Added: 12/21/2000]
|
Adam King
|
The first installment in this series covers basic Java setup and capabilities. |
|
Java Game Programming Part II: Making a Simple Game [Added: 5/10/2001]
|
Adam King
|
Part 2 of this series expands on the fundamentals with the creation of a simple game. |
|
Java Game Programming Part III: The Power of Arrays [Added: 6/6/2001]
|
Adam King
|
This installment covers Java arrays, including specific examples of how they can be used in games. |
|
Java Games: Active Rendering [Added: 9/27/2007]
|
Tim Wright
|
Covers a rendering technique that allows you to focus on developing a game and spend less time worrying about which paint method to override |
|
Java Games: Keyboard and Mouse [Added: 11/30/2007]
|
Tim Wright
|
Covers building a polling interface for detecting input states |
|
Optimizing Java [Added: 10/30/2000]
|
Ted Bradley
|
Looks at some ways to speed up your Java code to make it more suitable for use in games. |
|
Optimizing Pure Java [Added: 3/15/2000]
|
Bernd Kreimeier
|
One of Java's perceived weaknesses is its performance. This article discusses ways to improving performance using dirty Java. |
|
Using the Java Native Interface Within Games [Added: 3/15/2000]
|
Bernd Kreimeier
|
Covers using Java as a scripting language and for run-time downloadable code. |
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