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Resources Listed:
12
Java
Topic
Author
Description
3D graphics programming in Java Part 1: Java 3D
[Added: 2/24/2000]
Bill Day
The series opener focuses mainly on Java3D.
3D graphics programming in Java Part 2: Advanced Java 3D
[Added: 2/24/2000]
Bill Day
Dives deeper into the Java3D API.
3D graphics programming in Java Part 3: OpenGL
[Added: 2/24/2000]
Bill Day
The series concludes looking at Java OpenGL bindings, and comparing it with Java3D.
Evaluating Java for Game Development
[Added: 6/26/2000]
Jacob Marner
Dispels many of the common myths about Java's suitability to games.
Java Game Programming Part I: The Basics
[Added: 12/21/2000]
Adam King
The first installment in this series covers basic Java setup and capabilities.
Java Game Programming Part II: Making a Simple Game
[Added: 5/10/2001]
Adam King
Part 2 of this series expands on the fundamentals with the creation of a simple game.
Java Game Programming Part III: The Power of Arrays
[Added: 6/6/2001]
Adam King
This installment covers Java arrays, including specific examples of how they can be used in games.
Java Games: Active Rendering
[Added: 9/27/2007]
Tim Wright
Covers a rendering technique that allows you to focus on developing a game and spend less time worrying about which paint method to override
Java Games: Keyboard and Mouse
[Added: 11/30/2007]
Tim Wright
Covers building a polling interface for detecting input states
Optimizing Java
[Added: 10/30/2000]
Ted Bradley
Looks at some ways to speed up your Java code to make it more suitable for use in games.
Optimizing Pure Java
[Added: 3/15/2000]
Bernd Kreimeier
One of Java's perceived weaknesses is its performance. This article discusses ways to improving performance using dirty Java.
Using the Java Native Interface Within Games
[Added: 3/15/2000]
Bernd Kreimeier
Covers using Java as a scripting language and for run-time downloadable code.
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