Spotlight Interviews |
Topic |
Author |
Description |
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A First-Look at 0 A.D. [Added: 6/14/2006]
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Jason Adams
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Jason Adams interviews Wildfire Games, developers of the historical RTS 0 A.D. |
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A First-Look at Sector 13 [Added: 3/19/2006]
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Oli Wilkinson
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Oli Wilkinson takes a first look at Sector 13, the exciting new space combat game from Reactor Interactive. |
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Andrew Russell Studios [Added: 10/21/2009]
|
Oli Wilkinson
|
GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition |
|
Cadenza Interactive [Added: 10/7/2009]
|
Oli Wilkinson
|
Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition. |
|
Coin App, LLC [Added: 9/16/2009]
|
Oli Wilkinson
|
Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition |
|
EDI Games [Added: 1/20/2010]
|
Oli Wilkinson
|
We speak to Raymond Jacobs, founder of Massachusetts–based independent game studio Ethereal Darkness Interactive about their history and experiences developing RPG-Adventure games Morning’s Wrath and The Lost City of Malathedra. |
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Flavien Brebion [Added: 12/9/2009]
|
Oli Wilkinson
|
Flavien "Ysaneya" Brebion talks in-depth and technical about his procedurally-generated space MMO Infinity |
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Humble Hearts [Added: 9/9/2009]
|
Oli Wilkinson
|
Dean Dodrill answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s Dream Build Play competition. |
|
Interview with Chris Rausch [Added: 9/29/2010]
|
Tiffany Smith
|
We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios |
|
Interview with Dan Paladin [Added: 9/22/2010]
|
Tiffany Smith
|
We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest title |
|
Morsel [Added: 10/15/2009]
|
Oli Wilkinson
|
Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition. |
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Nivel21 Entertainment [Added: 9/23/2009]
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Oli Wilkinson
|
We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition. |
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Unity CEO David Helgason [Added: 12/23/2009]
|
Oli Wilkinson
|
David talks to us about how Unity got started, what motivated and steered them in the decisions they've made with the engine, and how they're working with the community to make it even better |
|
Unity Summer of Code Post Mortem: Cutscene Editor [Added: 11/19/2009]
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Oli Wilkinson
|
In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity. |
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Unity Summer of Code Post Mortem: Detonator [Added: 10/28/2009]
|
Oli Wilkinson
|
Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition. |
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Unity Summer of Code Post Mortem: External Lightmapping Tool [Added: 11/11/2009]
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Oli Wilkinson
|
We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition. |
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Unity Summer of Code Post Mortem: Terrain Toolkit [Added: 11/4/2009]
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Oli Wilkinson
|
Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition. |
|
YouYun Tech [Added: 9/30/2009]
|
Oli Wilkinson
|
Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition. |
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