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Resources Listed: 17
Topic Author Description
A Simple COM Tutorial
[Added: 2/2/2001]
Odin Jensen  Provides a brief explanation of COM and an example program using it. 
COM: All You Need to Know to Get Started
[Added: 2/28/2001]
Francis Shanahan  Explains COM and provides some examples of using it. 
Continuous Updating in MFC
[Added: 2/13/2005]
Chris "iNsAn1tY" Mantle  Presents a method for allowing smooth updates in MFC. 
Creating a Win32 Window Wrapper Class
[Added: 4/29/2002]
Oluseyi Sonaiya  This article will help ease the pain of creating a class wrapper for Win32. 
Creating a Windows NT/2000/XP Service
[Added: 3/20/2003]
Dean Harding  Provides an explanation of and sample code for creating a Windows service. 
File I/O in Visual C++
[Added: 9/13/1999]
TANSTAAFL  Ernie answers one of the more commonly asked questions here, describing simply how to handle file I/O in Win32. 
Getting Rid of the Windows Message Pump & Solving the ALT-TAB Problem
[Added: 12/5/2000]
Javier F. Otaegui  Discusses how to use multiple threads to avoid having to use a finite state machine and use a traditional linear programming model. Also covers how to suspend your game when it's not active. 
Resolution Switching Without Using DirectX
[Added: 5/17/2000]
Ashley Matheson  A look at changing Windows' resolution using the Win32 API. 
Setting the Windows keyboard speed
[Added: 7/5/2000]
Matthew Allen  Shows you how to set the keyboard repeat rate using Win32. 
Setting up a window
[Added: 7/5/2000]
Jesse King  Provides a basic Win32 framework. 
Structured Exception Handling Basics
[Added: 1/6/2001]
Vadim Kokielov  This article discusses briefly the Windows technology known as Structured Exception Handling, including its advantages and disadvantages, its capabilities, and various technical aspects of its use. 
Understanding the Windows Aspect of DirectX
[Added: 10/13/1999]
  Covers most of the Win32 you need to know to make games in DirectX. 
Using a CallHandler and Caller Object to Simplify Function Calling Between Anonymous Objects
[Added: 3/26/2003]
John Hattan  If the title doesn't give you an idea of what the article is about, I can't help you. 
Using Interfaces with Dlls
[Added: 2/22/2000]
Gaz Iqbal  Responds to a common question about making dlls with classes using interfaces. 
Using Text-To-Speech as a Game Programming Tool
[Added: 4/16/2003]
Desmond (Dez) Lang  The purpose of this article is to introduce the use of Microsoft's Speech API (SAPI) 5.1 as an effective tool in game development. 
Using the Windows Template Library Part 1: Getting Started
[Added: 1/15/2004]
R.Mack  First in a series of articles to introduce developers to the use of the sparsely documented WTL library in a game development context. 
Using the Windows Template Library Part 2
[Added: 10/15/2004]
R. Mack  Covers the features of CWindowImpl in great detail. 
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