Windows |
Topic |
Author |
Description |
|
A Simple COM Tutorial [Added: 2/2/2001]
|
Odin Jensen
|
Provides a brief explanation of COM and an example program using it. |
|
COM: All You Need to Know to Get Started [Added: 2/28/2001]
|
Francis Shanahan
|
Explains COM and provides some examples of using it. |
|
Continuous Updating in MFC [Added: 2/13/2005]
|
Chris "iNsAn1tY" Mantle
|
Presents a method for allowing smooth updates in MFC. |
|
Creating a Win32 Window Wrapper Class [Added: 4/29/2002]
|
Oluseyi Sonaiya
|
This article will help ease the pain of creating a class wrapper for Win32. |
|
Creating a Windows NT/2000/XP Service [Added: 3/20/2003]
|
Dean Harding
|
Provides an explanation of and sample code for creating a Windows service. |
|
File I/O in Visual C++ [Added: 9/13/1999]
|
TANSTAAFL
|
Ernie answers one of the more commonly asked questions here, describing simply how to handle file I/O in Win32. |
|
Getting Rid of the Windows Message Pump & Solving the ALT-TAB Problem [Added: 12/5/2000]
|
Javier F. Otaegui
|
Discusses how to use multiple threads to avoid having to use a finite state machine and use a traditional linear programming model. Also covers how to suspend your game when it's not active. |
|
Resolution Switching Without Using DirectX [Added: 5/17/2000]
|
Ashley Matheson
|
A look at changing Windows' resolution using the Win32 API. |
|
Setting the Windows keyboard speed [Added: 7/5/2000]
|
Matthew Allen
|
Shows you how to set the keyboard repeat rate using Win32. |
|
Setting up a window [Added: 7/5/2000]
|
Jesse King
|
Provides a basic Win32 framework. |
|
Structured Exception Handling Basics [Added: 1/6/2001]
|
Vadim Kokielov
|
This article discusses briefly the Windows technology known as Structured Exception Handling, including its advantages and disadvantages, its capabilities, and various technical aspects of its use. |
|
Understanding the Windows Aspect of DirectX [Added: 10/13/1999]
|
|
Covers most of the Win32 you need to know to make games in DirectX. |
|
Using a CallHandler and Caller Object to Simplify Function Calling Between Anonymous Objects [Added: 3/26/2003]
|
John Hattan
|
If the title doesn't give you an idea of what the article is about, I can't help you. |
|
Using Interfaces with Dlls [Added: 2/22/2000]
|
Gaz Iqbal
|
Responds to a common question about making dlls with classes using interfaces. |
|
Using Text-To-Speech as a Game Programming Tool [Added: 4/16/2003]
|
Desmond (Dez) Lang
|
The purpose of this article is to introduce the use of Microsoft's Speech API (SAPI) 5.1 as an effective tool in game development. |
|
Using the Windows Template Library Part 1: Getting Started [Added: 1/15/2004]
|
R.Mack
|
First in a series of articles to introduce developers to the use of the sparsely documented WTL library in a game development context. |
|
Using the Windows Template Library Part 2 [Added: 10/15/2004]
|
R. Mack
|
Covers the features of CWindowImpl in great detail. |
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