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Fog

Resources Listed: 4
Fog
Topic Author Description
Depth Cueing
[Added: 11/19/1999]
Matthias Holitzer  Describes depth cueing, which can be used for visual effects such as fog, haze, water, etc. 
Spherical Volume Fog
[Added: 8/23/1999]
Richard Turnbull  Turnbull describes spherical volume fog and how to implement it. 
Volumetric Fog
[Added: 8/25/1999]
Thierry Tremblay  Discusses how to create the fog effect used in Unreal and Quake III 
Volumetric Rendering in Realtime
[Added: 10/12/2001]
Charles Boyd and Dan Baker  Shows how to create an analytical model that bears some resemblance to the mechanics of real fog. Includes a pixel shader supplement!  
 
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