Code on the Cob |
Topic |
Author |
Description |
|
1: Introductions [Added: 10/29/1999]
|
Chris Hargrove
|
Discusses the purpose of the series, including promoting good code design. |
|
2: Let the Madness Begin [Added: 10/29/1999]
|
Chris Hargrove
|
Gets the project started with the system code |
|
3: Hey! Hey! Don't Touch Me! [Added: 10/29/1999]
|
Chris Hargrove
|
Covers the user input system |
|
4: Stack 'em, Pack 'em, and Rack 'em. [Added: 10/29/1999]
|
Chris Hargrove
|
Covers the creation of a file system |
|
5: From Top to Bottom [Added: 10/29/1999]
|
Chris Hargrove
|
Chris presents his Kiwidogma on the roles of top-down and bottom-up design in games |
|
6: The Butler [Added: 10/29/1999]
|
Chris Hargrove
|
Shows you how to build a resource management system |
|
7: A Sight for Sore Eyes [Added: 10/29/1999]
|
Chris Hargrove
|
Starts into the graphics system with DirectDraw |
|
8: Turkey Day Discussion [Added: 10/29/1999]
|
Chris Hargrove
|
Chris takes a break from the code to tell how he got into the industry |
|
9: Taking Command [Added: 10/29/1999]
|
Chris Hargrove
|
Goes over creating a Quake-style in-game console |
|
10: The Sounds of Madness [Added: 10/29/1999]
|
Chris Hargrove
|
Briefly introduces the DirectSound code |
|
11: The Next Stage [Added: 10/29/1999]
|
Chris Hargrove
|
Besides improving the video layer, this article covers the various stages programmers go through |
|
12: Bedtime Stories [Added: 10/29/1999]
|
Chris Hargrove
|
Chris' book recommendations |
|
13: Vector, Victor... Roger, Roger... [Added: 10/29/1999]
|
Chris Hargrove
|
Goes over some of the basics of 3D math, and why matrices aren't always good |
|
14: The Trials and Tribulations of Cocktail Parties [Added: 10/29/1999]
|
Chris Hargrove
|
Introduces multiplayer networking |
|
15: Perils of the Clock [Added: 10/29/1999]
|
Chris Hargrove
|
Explains why the series won't be completed for a while, if ever |
|