Music and Sound |
Topic |
Author |
Description |
|
A Brief Guide to Orchestration [Added: 12/7/2009]
|
Steve Kaetzel
|
A crash course in the basics of classical orchestration for beginner and intermediate game composers |
|
Bigger Than Big: The Game Audio Explosion [Added: 5/1/2006]
|
Steve Kutay
|
This feature covers the entire game audio production process for commercial games. |
|
Improving Communication with Your Sound Designer Part 1 [Added: 3/17/2008]
|
Kane Minkus
|
Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains to non-musicians the inner workings of this craft to better enable producers to communicate properly with their audio staff |
|
Improving Communication With Your Sound Designer Part 2 [Added: 3/25/2008]
|
Kane Minkus
|
Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains in greater detail how to talk the talk of the audio professional and get a clear message across to your musicians to ensure clarity of your vision |
|
Interview with Firelight Technologies [Added: 11/19/2010]
|
Nathan Madsen
|
We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC |
|
Making Sound Effects [Added: 2/8/2010]
|
Spencer Sternberg
|
This article explores the recording and mixing processes of making sound effects for martial arts. From the sound of splintering watermelons to the quick movement of ferns through the air, it is clear to see that sound is not what it looks like |
|
Using FMOD designer to create explosion sound events [Added: 5/21/2010]
|
Stephan Schütze
|
A guide to using FMOD tools to generate explosion sound effects in real time for a greater variety of effects to use when raining down massive destruction upon the player |
|
Writing Music for the iPhone [Added: 12/24/2009]
|
Spencer Sternberg
|
How can a composer safely branch out from the norm, to satisfy ones creativity, yet ensure that the music will be received well by the audience? This article explores the process of writing video game music, based on the compositional process for one of the ten levels of music from the iPhone game Plushed |
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