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Music and Sound

Resources Listed: 8
Music and Sound
Topic Author Description
A Brief Guide to Orchestration
[Added: 12/7/2009]
Steve Kaetzel  A crash course in the basics of classical orchestration for beginner and intermediate game composers 
Bigger Than Big: The Game Audio Explosion
[Added: 5/1/2006]
Steve Kutay  This feature covers the entire game audio production process for commercial games. 
Improving Communication with Your Sound Designer Part 1
[Added: 3/17/2008]
Kane Minkus  Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains to non-musicians the inner workings of this craft to better enable producers to communicate properly with their audio staff 
Improving Communication With Your Sound Designer Part 2
[Added: 3/25/2008]
Kane Minkus  Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains in greater detail how to talk the talk of the audio professional and get a clear message across to your musicians to ensure clarity of your vision 
Interview with Firelight Technologies
[Added: 11/19/2010]
Nathan Madsen  We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC 
Making Sound Effects
[Added: 2/8/2010]
Spencer Sternberg  This article explores the recording and mixing processes of making sound effects for martial arts. From the sound of splintering watermelons to the quick movement of ferns through the air, it is clear to see that sound is not what it looks like 
Using FMOD designer to create explosion sound events
[Added: 5/21/2010]
Stephan Schütze  A guide to using FMOD tools to generate explosion sound effects in real time for a greater variety of effects to use when raining down massive destruction upon the player 
Writing Music for the iPhone
[Added: 12/24/2009]
Spencer Sternberg  How can a composer safely branch out from the norm, to satisfy ones creativity, yet ensure that the music will be received well by the audience? This article explores the process of writing video game music, based on the compositional process for one of the ten levels of music from the iPhone game Plushed 
 
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