DirectDraw |
Topic |
Author |
Description |
|
16-bit Color [Added: 11/23/1999]
|
TANSTAAFL
|
Another article covering 16-bit color? Considering how often the issue comes up, why not? Besides, it's by TANSTAAFL. |
|
16-Bit Pixels [Added: 7/25/1999]
|
Sam Christiansen
|
How to plot pixels in 16-bit DirectDraw modes |
|
Bit Depth Independent Pixel Plotting in DirectDraw [Added: 7/25/1999]
|
Ron Hiler
|
Describes how to plot pixels in DirectDraw, regardless of the bit depth. |
|
Creating a Quake-like Console Using DirectDraw [Added: 5/17/2000]
|
Pranay Uppuluri
|
You know you want a Quake-like console in your game. This article will show you how. |
|
DirectDraw Programming Tutorial [Added: 8/7/1999]
|
Lan Mader
|
A wonderfully comprehensive introduction to programming with DirectDraw. |
|
Loading and blitting bitmaps [Added: 7/5/2000]
|
Matthew Allen
|
Explains how to load bitmaps using the ddutil library. |
|
Loading Bitmap Files into DirectDraw [Added: 6/22/2000]
|
Kieren Johnstone
|
Describes how to use Windows functions to load a bitmap to a DirectDraw surface. |
|
Plotting Pixels in Non-Palettized DirectDraw Surfaces [Added: 7/31/1999]
|
Nathan Davies
|
Another look at 16 bit surfaces |
|
Quick Example DirectX Code [Added: 7/31/1999]
|
Unknown
|
A very useful page containing many oft-used bits of DirectX code. |
|
Re: How do I use 16-bpp surfaces? [Added: 7/25/1999]
|
Dennis Muller
|
A post explaining working directly with surface memory for 16-bit DD surfaces |
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Re: How do I use 16-bpp surfaces? (another response) [Added: 7/25/1999]
|
Nick Caldwell
|
Another message from the same thread |
|
Setting up DirectDraw 7 [Added: 7/5/2000]
|
Matthew Allen
|
Provides instructions and source code for setting up a basic DirectDraw application. |
|
Using DirectDraw's Gamma Controls to Perform a Fade [Added: 5/17/2000]
|
Joseph Fernald
|
Suggests using the gamma control for fades to avoid modifying surface data. |
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