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Subcategory: Postmortems |
Topic |
Author |
Description |
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Age of Empires II: Age of Kings [Added: 12/2/2004]
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Matt Pritchard
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By Ensemble Studios |
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Asheron's Call [Added: 3/2/2001]
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Toby Ragaini
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By Turbine Entertainment's |
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Beam Runner Hyper Cross [Added: 11/15/2001]
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Vincent Scheib
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This graduate student postmortem discusses the teams success' and frustrations they faced in creating BHX and the Hyper X game engine as an end of year project. |
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Black & White [Added: 6/18/2001]
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Peter Molyneux
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by Lionhead Studios |
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Cel Damage [Added: 2/28/2002]
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Kevin Barrett, John Harley, Rich Hilmer, Daniel Posner, Gary Snyder, and David Wu
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by Pseudo Interactive |
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Command and Conquer: Tiberian Sun [Added: 3/2/2001]
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Rade Stojsavljevic
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By Westwood Studios |
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Dark Age of Camelot [Added: 2/15/2002]
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Matt Firor
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by Mythic Entertainment |
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Dark Sun Online: Crimson Sands [Added: 8/15/2000]
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André Vrignaud
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Looks at the conversion of SSI's stand-alone, DOS-based RPG to a 32-bit Windows-based online network. |
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Descent 3 [Added: 3/2/2001]
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Jason Leighton and Craig Derrick
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From Outrage |
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Deus Ex [Added: 12/8/2000]
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Warren Spector
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Takes a look at Ion Storm's mega-successful, genre-busting title. |
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Diablo II [Added: 10/30/2000]
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Erich Schaefer
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Find out how the Blizzard North team learned to love Diablo again, and pumped out a sequel that sold a million copies in its first few weeks of release. |
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Draconus [Added: 8/16/2000]
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Jamie Fristrom
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Looks at Treyarch's under-scheduled, under-budgeted struggle to ship by Christmas. |
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Drakan: Order of the Flame [Added: 3/2/2001]
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Stuart Denman
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By Surreal Software |
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Fallout Tactics [Added: 5/11/2001]
|
Tony Oakden
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By Micro Forte. |
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Fireteam [Added: 3/2/2001]
|
Art Min
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Pioneering game from Multitude. |
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Gabriel Knight 3 [Added: 10/12/2000]
|
Scott Bilas
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Learn how Sierra Studios overcame three years' worth of engineering tribulations and personnel turnover, and pumped out a massive three-disc adventure title. |
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Heavy Gear 2 [Added: 3/2/2001]
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Clancy Imislund
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By Activision. |
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Heavy Metal: F.A.K.K. 2 [Added: 12/20/2000]
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Scott Alden
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From Ritual Entertainment. |
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How To Build a Game In A Week From Scratch With No Budget [Added: 7/6/2005]
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Jay Barnson, Rampant Games
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A development diary and postmortem of a game created in a week by an indie developer. |
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Jak & Daxter: The Precursor Legacy [Added: 7/10/2002]
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Stephen White
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by Naughty Dog |
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Last Call [Added: 5/29/2001]
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John Cutler
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By Cutler Creative |
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Magic Stones Postmortem [Added: 12/5/2007]
|
Celso Riva
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A look at some of the good and bad for the game by Winter Wolves's principal developer |
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Myth: The Fallen Lords [Added: 8/15/2000]
|
Jason Regier
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Examines the two year development of Bungie's hit RTS. |
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No One Lives Forever [Added: 6/18/2001]
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Craig Hubbard
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by Monolith |
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Operation Flashpoint [Added: 12/21/2001]
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Marek Spanel and Ondrej Spanel
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by Bohemia Interactive Studios |
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Oz -- The Magical Adventure [Added: 11/13/2000]
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Jackie Turnure
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Looks at Sausage's follow-up to their successful Bananas in Pyjamas series of kids games. |
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Postmortem: Heretic II [Added: 11/6/2000]
|
Jake Simpson
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Looks at Raven's hit sequel to a classic. |
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Rainbow Six [Added: 3/2/2001]
|
Brian Upton
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By Red Storm Entertainment |
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Resident Evil 2 for the N64 [Added: 8/2/2000]
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Todd Meynink
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Looks at the challenges Angel Studios faced porting a 2 CD Playstayton game to the N64. |
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Sanitarium [Added: 8/15/2000]
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Chris Pasetto
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Describes the relatively smoot development of this DreamForge game. |
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Sheep [Added: 4/24/2001]
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Andrew Evans
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From Mind's Eye. |
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Sin [Added: 8/15/2000]
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Scott Alden
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Explains how Ritual Entertainment took a heavily enhanced version of the Quake engine a built a new world. |
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Small Scale Development, Grand Scale Ideas [Added: 4/24/2006]
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Vernon Dunmore
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A summary of the lessons learned by a FullSail student, accompanied by his developer diaries. |
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Smuggler's Run [Added: 11/2/2000]
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Charles Eubanks
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Looks at the production of Angel Studio's Playstation 2 title. |
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Soldier of Fortune [Added: 10/9/2000]
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Eric Biessman and Rick Johnson
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Looks at the development of Raven Software's controversial title. |
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SpecOps: Rangers Lead the Way [Added: 3/2/2001]
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Wyeth Ridgway
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By Zombie |
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Star Trek: Hidden Evil [Added: 3/2/2001]
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Michael Saladino
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By Presto Studios |
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Star Trek: Voyager -- Elite Force [Added: 2/8/2001]
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Brian Pelletier, Michael Gummelt, and James Monroe
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By Raven Software |
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Star Wars DroidWorks [Added: 8/15/2000]
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Jon Blossom and Collette Michaud
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For a change, this postmortem looks at an edutainment title. |
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Star Wars Rogue Leader: Rogue Squadron II [Added: 5/1/2002]
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Thomas Engel
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by Factor 5 |
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Star Wars Starfighter [Added: 8/28/2001]
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Chris Corry
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by Lucas Arts |
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Startopia [Added: 11/1/2001]
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Wayne Imlach
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by Muckyfoot Productions |
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SWAT3 Close Quarters Battle [Added: 3/2/2001]
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Jim Napier
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By Sierra |
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System Shock 2 [Added: 3/2/2001]
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Jonathan Chey
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Looks at the development of one of the scariest games of all time. |
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T.W.T.P.B. Post Mortem [Added: 12/29/2008]
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Tobias Olsson
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Learn what went wrong and what went right during the 1.5 year development of indie shoot em up T.W.T.P.B. developed by Spell of Play Studios. |
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The Italian Job [Added: 4/20/2003]
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John Li
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By Pixelogic. |
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The X Files [Added: 3/2/2001]
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Jason VandenBerghe
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The truth behind the game based on the popular TV series |
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Thief: The Dark Project [Added: 8/15/2000]
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Tom Leonard
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How Looking Glass Studios added some spice to the first-person genre. |
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Tony Hawk's Pro Skater [Added: 3/2/2001]
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Jamie Fristrom
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By Treyarch |
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Trade Empires [Added: 1/31/2002]
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Rachel Bernstein
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by Frog City |
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Trespasser [Added: 8/15/2000]
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Richard Wyckoff
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Looks at what went wrong, and what went right, with Dreamworks Interactive's poorly received title. |
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Tropico [Added: 10/12/2001]
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Brent Smith
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by Poptop Software |
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Tropico [Added: 10/24/2001]
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Brent Smith
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by Poptop Software |
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Unreal Tournament [Added: 3/2/2001]
|
Brandon Reinhart
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By Epic Games |
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Vampire: The Masquerade -- Redemption [Added: 8/9/2000]
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Robert Huebner
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Discusses what went right and wrong with Nihilistic Software's RPG. |
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Wild 9 [Added: 3/2/2001]
|
Didier Malenfant
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By Shiny Entertainment |
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