Pathfinding and Searching |
Topic |
Author |
Description |
|
A* Algorithm Tutorial [Added: 9/7/1999]
|
Justin Heyes-Jones
|
A great start for learning the A* algorithm. |
|
A* Pathfinding for Beginners [Added: 10/9/2003]
|
Patrick Lester
|
The purpose of this article is to describe the basic concepts of A* at a beginner's level and then give you a taste of some of the more advanced concepts. |
|
Chess Tree Search [Added: 11/1/2001]
|
Paul Verhelst
|
An excellent tutorial to minimax searching. Despite the name, it's not just for chess. |
|
Coordinated Unit Movement [Added: 12/22/1999]
|
Dave Pottinger
|
Focusing mainly on the RTS, this article discusses pathfinding for multiple units. |
|
Implementing Coordinated Movement [Added: 12/22/1999]
|
Dave Pottinger
|
Shows how to apply the methods discussed in Coordinated Unit Movement. |
|
Knowing the Path [Added: 6/18/2002]
|
Richard Fine
|
Describes an 'expandable path table,' which allows NPCs to both navigate through an environment, and to explore and learn it, rather than having perfect knowledge from the start. |
|
Motion Planning Using Potential Fields [Added: 7/15/2000]
|
Stefan Baert
|
Describes several pathfinding techniques using potential fields that can sometimes be used in places of the popular A* algorithm. |
|
Pathfinding With the C4 Game Engine [Added: 10/10/2007]
|
Jon Watte
|
Discusses and includes code for a complete art path for authoring navigation meshes (networks) and doing A-star pathfinding throughout levels. |
|
Pawn Captures Wyvern: How Computer Chess Can Improve Your Pathfinding [Added: 6/27/2000]
|
Mark Brockington
|
Summarizes some of these recently proposed enhancements to A*, and show you why you would want to consider a "computer chess" style A* approach the next time you have to implement A*. |
|
Precalculated Pathfinding Revisited [Added: 5/12/2003]
|
Richard Fine
|
Explores a way of storing all possible paths through a network, eliminating most real-time pathfinding operations. |
|
Smart Moves: Intelligent Pathfinding [Added: 10/7/1999]
|
Bryan Stout
|
Covers quite a few search algorithms and their effectiveness in pathfinding. |
|
Toward More Realistic Pathfinding [Added: 2/17/2002]
|
Marco Pinter
|
Walks you through some modifications to the A* algorithm that can refine the movements of your game's units. |
|