Shadows |
Topic |
Author |
Description |
|
An Example of Shadow Rendering in Direct3D 9 [Added: 12/4/2003]
|
Jack Hoxley
|
Describes the depth-pass stencil shadow volume rendering algorithm, using DX9 for implementation. |
|
Cg Shadow Volumes [Added: 9/4/2003]
|
Razvan Surdulescu
|
This article describes how to implement a very realistic shadow effect using nVIDIA's Cg programming language and OpenGL. |
|
Dynamic 2D Soft Shadows [Added: 1/4/2004]
|
Orangy Tang
|
Describes an accurate method of generating soft shadows in a 2D environment. |
|
Ray Lighting [Added: 4/27/2005]
|
Robert Nagy
|
Presents a method for creating realistic terrain shadows using a ray tracing technique. |
|
Real-Time Shadow Casting Using Shadow Volumes [Added: 7/10/2000]
|
Jason Bestimt and Bryant Freitag
|
Explaination and Direct3D source for shadow volume techniques. From Intel. |
|
Shadows [Added: 11/19/1999]
|
Tom Hammersley
|
Covers several methods of generating shadow effects. |
|
Shadows [Added: 2/6/2001]
|
Michael Skinner
|
Covers some of the most popular methods of creating shadows, from "fake" shadows to shadow volumes and hybrid algorithms. |
|
Soft-Edged Shadows [Added: 1/18/2005]
|
Anirudh.S Shastry
|
Presents an image space technique to generate soft-edged shadows that works with both shadow mapping and shadow volumes. |
|
Using Maya's Convert to File Texture Tool for Real Time Game Environments [Added: 2/1/2001]
|
Remi Benoist
|
Presents interesting possibilities for creating accurate real time shadow maps. |
|
Volume Shadows Tutorial [Added: 1/6/2004]
|
Nuclear
|
Well-written article covering the shadow volume algorithm. |
|