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Physics for Game Developers Chapter 6: Projectiles
by David M. Bourg
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The Adobe Acrobat file linked below contains a chapter from the book Physics for Game Developers by David M. Bourg, from O'Reilly & Associates. To find out more about this book or to order it, click here.

Physics for Game Developers Chapter 6: Projectiles (270 KB)

Get the free Adobe Acrobat reader here.