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3D Computer Graphics (3rd Ed.)
by Alan H. Watt
Published: December 1999
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3D Computer Graphics: A Mathematical Introduction With OpenGL
by Samuel R. Buss
Published: June 2003
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3D Game Engine Design
by David H. Eberly
Published: September 2000
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3D Games: Real-time Rendering and Software Technology, Volume 1
by Alan Watt, Fabio Policarpo
Published: December 2000
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3D Graphics Programming: Games and Beyond
by Sergei Savchenko
Published: January 2000
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Advanced Animation and Rendering Techniques : Theory and Practice
by Alan Watt
Published: November 1992
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Advanced Graphics Programming Using OpenGL
by Tom McReynolds, David Blythe
Published: February 2005
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Advanced Lighting and Materials with Shaders
by Kelly Dempski, Emmanuel Viale
Published: November 2004
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Advanced RenderMan
by Anthony A. Apodaca, Larry Gritz
Published: December 1999
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Andrew Glassner's Notebook : Recreational Computer Graphics
by Andrew Glassner
Published: August 1999
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Andrew Glassner's Other Notebook
by Andrew Glassner
Published: July 2002
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Beginning OpenGL Game Programming
by Dave Astle, Kevin Hawkins
Published: March 2004
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Computer Animation: Algorithms and Techniques
by Rick Parent
Published: September 2001
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Computer Graphics Using OpenGL
by Francis J. Hill
Published: May 2000
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Computer Graphics with OpenGL, 3rd Ed.
by Donald Hearn, M. Pauline Baker
Published: August 2003
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Computer Graphics: Principles and Practice
by James D. Foley, Andries Van Dam, John Hughes, Feiner
Published: August 1995
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Focus on 3D Models
by Evan Pipho
Published: December 2002
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Focus On Photon Mapping
by Marlon John
Published: January 2003
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Fundamentals of Computer Graphics
by Peter Shirley
Published: July 2002
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Game Graphics Programming
by Allen Sherrod
Published: May 2008
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Game Interface Design
by Brent Fox
Published: December 2004
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Geometric Data Structures for Computer Graphics
by Elmar Langetepe, Gabriel Zachmann
Published: February 2006
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Geometric Tools for Computer Graphics
by Philip J. Schneider, David H. Eberly
Published: September 2002
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Graphics Gems I
by Andrew S. Glassner
Published: June 1990
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Graphics Gems II
by James Arvo
Published: October 1994
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Graphics Gems III
by David Kirk
Published: January 1994
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Graphics Gems IV
by Paul S. Heckbert
Published: May 1994
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Graphics Gems V
by Alan W. Paeth
Published: May 1995
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Graphics Programming Methods
by Jeff Lander
Published: July 2003
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Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Ed)
by Edward Angel
Published: July 2002
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Introduction to Computer Graphics, 2nd Ed.
by Hans-Joachim Bungartz, Michael Griebel, Christoph Zenger
Published: April 2004
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Jim Blinn's Corner : A Trip Down the Graphics Pipeline
by Jim Blinn
Published: August 1996
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Jim Blinn's Corner : Dirty Pixels
by Jim Blinn
Published: July 1998
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Jim Blinn's Corner: Notation, Notation, Notation
by Jim Blinn
Published: July 2002
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Level of Detail for 3D Graphics
by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Published: July 2002
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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition
by Claus Höfele
Published: March 2007
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Non-Photorealistic Rendering
by Bruce and Amy Gooch
Published: June 2001
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Physically Based Rendering
by Matt Pharr, Greg Humphreys
Published: August 2004
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Practical Algorithms for Three-Dimensional Computer Graphics
by R. Stuart Ferguson
Published: August 2003
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Programming Dynamic Character Animation
by David Paull
Published: February 2002
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Real Time Rendering Tricks and Techniques in DirectX
by Kelly Dempski
Published: April 2002
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Realistic Image Synthesis Using Photon Mapping
by Henrik Wann Jensen
Published: July 2001
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Realistic Ray Tracing, 2nd Ed.
by Peter Shirley, R. Keith Morley
Published: July 2003
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Real-time 3D Character Animation with Visual C++
by Nik Lever
Published: January 2002
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Real-Time Rendering, 2nd ed.
by Tomas Akenine-Moller, Eric Haines
Published: July 2002
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Texturing and Modeling, 3rd ed.
by David S. Ebert, F., Kenton Musgrave, Darwyn Peachey, Ken Perlin (Editor), Steven Worley
Published: December 2002
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The Black Art of 3D Game Programming
by André LaMothe
Published: September 1995
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