Awards Show Coverage posted 3/25 at 10:41:31 AM PST by Gaiiden As usual, I take it upon myself to provide extensive coverage of the annual Game Developers Choice Awards, including the Independant Games Festival. This year the show was presented with a bit more flair and thought to organization than the year before. While I don't think it was as big a step as 2002 was to 2003, this year's show was definetly an improvement, but not in all areas. We'll start with the good stuff. The pre-show press reception and cocktail was way above what they had last year. Last year it seemed like a last-minute thrown together thing, this year they had the food set up and prepped and the drinks out and ready. Kudos. The run-through of the show was also pulled off without a hitch and with better production values thanks to G4 stepping in once again and handling all the video presentations. Not only that, but we also had a special guest star, none other than StrongBad himself, from Homestarrunner.com. He launched into a hilarious parody of 2D and 3D gaming that had the whole auditorium rocking with laughter. You can view the movie yourself as a part of StrongBad's regular email lineup here.
There were, of course, a few things I have to whine about. Of least concern and more of a personal thing stems from almost losing my stomach to the jittery camera movement when it showed close-ups of presenters on stage. I thought we were in an earthquake! Okay so it wasn't that bad but in today's day and age is it really excusable to have the camera jump around like a handheld whenever the operator shifts in his seat? Also, they repeated the same thing I grieved about last year - in the videos they had of people talking about other people or games or issues, they would only give their names. While this lets you know who they are, it doesn't let you know exactly who they are. What company are they from? What position? It's not good to assume that everyone knows who these people are and where they're from and what they do. And it is relevant data. Other than that, they did do a better attempt at the after-party, but it was so damn crowded that I just split for the Fairmont lobby bar only a few minutes after the awards show ended. Still, it was a fun show, and I know you're all waiting to hear who won what so here we go! Independant Games Festival Awards Introduction
Special Mentions These teams received special recognition from Alex Dunne during his speech before the awards Circular Logic: A DigiPen student team Web/Downloadable Category Innovation in Audio
Innovation in Visual Arts
Technical Excellence
Innovation in Game Design
Audience Choice Award
Seumas McNally Award for Independant Game of the Year
Open Category Innovation in Audio
Innovation in Visual Arts
Technical Excellence
Innovation in Game Design
Audience Choice Award
Seumas McNally Award for Independant Game of the Year
Power Play Games Award This year, Cartoon Network, in conjunction with AOL Braodband, presented an award for their new Power Play Games (PPG) experience. PPG was started by Cartoon Network and lets you download game demos, play them and then purchase them. Cartoon Network selected a game from the IGF finalists to publish on their site. And the winner was...
The Game Developers Choice Awards Introduction
Game Innovation Spotlights The Game Innovation Spotlights recognize games that demonstrate true innovation, advance the state of the art, and push the boundaries of games as an expressive medium. In essence, these are the games that are leading the way as the medium continues to evolve. Up to five Game Innovation Spotlights may be bestowed on games that contain such outstanding contributions. The worldwide game development community makes nominations for these awards. Eyetoy: Play by Sony Computer Entertainment Europe Warioware Inc.: Mega Microgame$ by Nintendo
Viewtiful Joe by Capcom Rookie Studio Award The Rookie Studio Award recognizes the outstanding achievement of a “rookie” game development studio that released its first publicly available game in the year 2003. The worldwide game development community nominates and votes on this award. Presenters (also for Excellence in Writing)
The Nominees
And the award goes to...
Excellence in Writing The Excellence in Writing Award recognizes outstanding contribution to the field of writing in an interactive medium - including, but not limited to, plot construction, dialogue, character development, etc. The worldwide game development community nominates and votes on this award. The Nominees
And the award goes to...
Excellence in Game Design The Excellence in Game Design Award recognizes outstanding contribution to the field of game design - including, but not limited to, gameplay mechanics, puzzles, play balancing, scenarios, etc. The worldwide game development community nominates and votes on this award. Presenters (also for Excellence in Audio)
The Nominees
And the award goes to...
Excellence in Audio The Excellence in Audio Award recognizes outstanding contribution to the field of game audio - including, but not limited to, sound effects, musical composition, sound design, etc. The worldwide game development community nominates and votes on this award. The Nominees
And the award goes to...
First Penguin Award The First Penguin Award recognizes the courage and bravery of a developer who tested the proverbial "waters", uncertain of success or failure. A "first penguin" serves as a lesson, and inspiration, to the rest of the community. The Awards Advisory Board selects the recipient of this award. Read up on the origin and background of the First Penguin Award. Presenter
Recipient
Excellence in Visual Arts The Excellence in Visual Arts Award recognizes outstanding contribution to the field of visual arts - including, but not limited to, animation, modeling, art direction, etc. The worldwide game development community nominates and votes on this award. Presenters (also for Original Game Character)
The Nominees
And the award goes to...
Original Game Character of the Year The Original Game Character of the Year Award recognizes excellence in creating an original (non-licensed) character for games. The worldwide game development community nominates and votes on this award. The Nominees
And the award goes to...
IGDA Award for Community Contribution The IGDA Award for Community Contribution embodies the goals of the IGDA and recognizes the significant contributions that an individual developer has made in building community, sharing knowledge, speaking on behalf of developers and/or contributing to the art form of game development. The Awards Advisory Board selects the recipient of this award. Presenter
Recipients
Maverick Award The Maverick Award recognizes the achievements of a developer who exhibits independence in thought and action while experimenting with alternate/emerging forms of digital games. The Awards Advisory Board selects the recipient of this award. Presenters (also for Excellence in Programming)
Recipients
Excellence in Programming The Excellence in Programming Award recognizes outstanding contribution to the field of game programming - including, but not limited to, graphics programming, artificial intelligence, networking, physics, etc. The worldwide game development community nominates and votes on this award. The Nominees
And the award goes to...
Lifetime Acheivement Award The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole. The Awards Advisory Board selects the recipient of this award. Presenter
Recipient
Game of the Year Award The Game of the Year Award recognizes the overall best – as interpreted by developers - game released during the year 2003. The worldwide game development community nominates and votes on this award. Presenter
The Nominees
And the award goes to...
And That's A Wrap Folks!! Arena pic posted 3/26 at 7:43:49 AM PST by John Hattan
Well I didn't attend the show per se, but there was a press reception an hour before with free beer and sushi for us highfalootin' press types, so I did indulge myself in that. I grabbed a pic of the arena. They made it clear that no free T-shirts would be available until after the event, so I bailed in favor of an indies-only dinner at a nearby restaurant. Met some really nice folks there, both independent successes and wannabe-independent successes.
And, to be perfectly frank, the GDC itself seems to have an unnatural obsession with the "celebrities" of game development, so any further fan worship, like the Choice Awards, is just redundant. |