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Visual Arts Track
ArticleAuthorDescription
Defining the Next Generation of Real-Time Characters
March 29 10:48 PM
Kelly Murdock This session was presented by Paul Steed
Modelign Next-Gen Characters: From Concept to Game
March 29 4:52 PM
Kelly Murdock This session featured Kevin Lanning and Jerry O'Flaherty of Epic Games.
3ds Max Tips and Tricks
March 29 3:53 PM
Kelly Murdock This session was presented by Kevin Booth
Character Rigging Best Practices
March 28 5:06 PM
Kelly Murdock Coverage of the Character Rigging Best Practices session presented by Steve Theodore and Doug Wilcox
3DS Max - Complex Data Mapping Production Techniques
March 28 0:44 AM
Kelly Murdock Coverage of the session presented by Vincent Brisebois
The Art, Artists, and Artistry Behind the Game Tutorial
March 24 2:43 AM
Kelly Murdock Coverage of the full-day tutorial sessions entitled, The Art, Artists, and Artistry Behind the Game
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