Interview with Shizmoo
The Gama Network established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. This year there are two categories, Web/Downloadable and Open. Finalists in each category are competing for five $1,000 awards and a sixth $15,000 grand prize.
For the third straight time, I had the pleasure of chatting with the brothers Goldstein of Shizmoo Games, along with the actual developer of Billiard Boxing, about their finalist entry in this year's IGF. If you missed them last year or the year before, then prepare yourself! This year we talk robotic programming, insanity issues, dumb betting, and the real origin of the name Shizmoo (seriously, this time it's for real. No, I'm not kidding). Oh yes, game development is in there as well, but we all knew that!
Who are you guys and what do you do?
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How did you guys meet up with Mike?
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So Mike what was your role in Billiard Boxing?
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So how does the chess element figure into billiards?
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How long did it take to develop Billiard Boxing?
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Mike what language did you originally code in?
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Where were you all located during development?
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What were your favorite means of communicating during development?
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Was communicating tough considering the difference in time zones?
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Were there any bumps along the road during development?
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What's happened to the networking engine this past year?
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I remember we talked about licensing a bit last year, so you guys are still maturing the engine towards that end?
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Does your technology compare/differ to networking libraries like RakNet and HawkNL in any way?
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Okay here we go (with Mike's input this time!) - What is the meaning of Shizmoo?
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You guys are going to be hard pressed for costumes this year. Okay - who's the 8 ball?
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Well best of luck to you guys and I'll see you on the floor at GDC
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Interview conducted by Drew "Gaiiden" Sikora.
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