It's that time of the year again. GameDev.net brings you the fifth incarnation of
the Four Elements contest, refreshed, with a new look and new challenges!
If you're new to Four Elements, welcome! Four Elements (or "4E," as many
of us call it) is GameDev.net's biggest annual competition, running for about half
a year. We give you four "elements," and
you go off and make a game based around them. Piece of cake, huh? There's not really
that much more to it - you can use whatever
you can (legally) get your hands on to
make your entry, and at the end of the contest, we'll
judge it for things like stability and originality. Submit one of the best
entries, and you'll find yourself receiving a prize!
If you've seen Four Elements before, then you'll be pleased to hear that
this year brings refinements to the structure we established last year. The rules
have been tweaked; the judging schema has been rebalanced; the minimum spec has
been raised; and we've thrown an extra month on the schedule. The elements, of course,
are different...
We're also very happy to say that amongst our sponsors are
EJoyStudio, who are giving every contestant a license for their FastCap
Pro software! So as long as you submit something acceptable, you're guaranteed
a prize. Show 'em some love, folks.
Also, listen up, OpenGL developers: sponsor
Graphic Remedy have offered to supply any contestant with a license for
their OpenGL debugging and profiling suite
gDEBugger for the duration of the contest. Could be just what you need to
eke out those last few FPS and rendering glitches! See the
forum thread for details.
Schedule
Elements Announced: |
Submissions Due: |
Judging: |
Winners Announced: |
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