About:
You are a computer science student summoned to Firetruck Rocketship University to tutor under the esteemed Dr. Questy. However, since computers haven't been invented yet, you are told to do increasingly moronic and menial tasks.
You will do these tasks, and then report to Lord Rav in the East Castle for your diploma. You will enjoy these tasks.
Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
Nice work. Dr. Questy is probably my favorite game-sprite of all time, now. Will you be publishing a strategy guide any time soon? I can't find the Claw of God.
EDIT: Nevermind, the Claw of God is mine! A winner is me. Nice ending, by the way.
I noticed one bug though. When you are drunk, it seems that the collision detection along walls is screwed up. You can walk a little into the wall and get stuck.
Yes, drunkenness really screws up collisions. There also seems to be some kind of accuracy bug with my coordinates for collision on occasion, which I will need to patch for my next game.
I clamp the four corners of the moving sprite down to the nearest tile, then check to see if that tile is solid. If any of the four corners of the "potential move" intersect a tile, then I don't let the player move.
I really like the style. Reminds me of my good old starting games - well... did I say games ? anyway.... great job and surely a very good beginning - go on!!!