About:
Sirtet is Tetris spelled backwards, so guess what: This game is a Tetris clone. Tetris was invented in Russia, 1985 by Alexey Pajitnov. This game is implemented as an AWT based application, using buttons and custom lightweight components. Click here to play.
Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
I had fun with this game up until the point that I had invisible blocks. I hit the button to slide my block over and I heard a click, but it was floating in midair (so I though well that sucks, not I can't fill in whats below it) then when I tried to put a block on top of that one, it went right through it. But if I tried to put a block next to that (where there are no blocks) it would stop on nothing. I was upto 16k some points.
Good job and keep up the good work (I tried your other games too).
Thanks! This is my fifth game, and one that I really want to get right. Tetris is really fun, and Sirtet works quite well enough, but I really need iron out the few bugs out. This bug happened to me only once and I've been trying to reproduce it.
There is a thread that moves the block down at regular intervals, but the player can move the block any time, seperate from the thread. So maybe I have a classic shared resource problem, where the thread is in the process of locking down a block on the grid, while the player is also shifting it? I wonder if declaring my block-move functions "synchronized" would help in this case?