About:
This is a clone of breakout done in C# and XNA. I didn't have any experience with C# or XNA before I started this, and I got this game done with about 10-12 hours of coding. It isn't polished, but its functional.
Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
shankraft
Posted - 3/18/2009 12:40:49 AM
Hello - I downloaded the zip file, extracted its contents and tried to run the game. I was able to check out the game. It got stuck in an infinite loop and hung after a couple of knocks of the ball w/ the paddle.
Debugging showed that both the main thread and an auxiliary thread were in external code and no information was available.
Okay - I have a bit more info after trying this a few more times. It gets stuck when the ball strikes the edge of the paddle. Hope this helps.
I have noticed that the game doesn't appear to like being moved onto another screen, but only if that screen is attached to a different video card. Something in the Wall doesn't configure itself properly. The Wall class could probably be rewritten to be more effective.
As for other bugs, it would NOT surprise me. As I now refuse to touch the code for this again I will be doing a rewrite that should provide better functionality and resolve some of the design issues.
As for when the ball hits the edge of the paddle and gets stuck within the paddle, you can press + while moving the paddle to force the ball out again.