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Game Development Showcase
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Morning's Wrath DEMO |
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Developer | EDI |
Genre | Adventure |
Platform | Windows |
Downloads | 1150 |
About:
Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat. Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.
Get the FULL version!
1.3 patch(requires installed demo)
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
| donjonson
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Posted - 9/3/2005 9:07:00 PM | Wow very impressive. great job
a few points of interest.
pathfinding needs a little work.
perhaps you could make the character walk a little faster or even have a
slider whare you can speed up time.
perhaps make the health and magic bars partially transparrent.
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| Extrarius GDNet+
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Posted - 9/4/2005 12:28:29 AM | I had a much larger post typed, but I was alt-tabbing between the demo and gamedev and after the 4th or 5th time doing so, my computer locked up as the game tried to minimize itself. Following is a summary of my previous post:
I don't like that I can only choose my desktop resolution. I like to play games at a smaller resolution and I can't believe the game only works at 1600*1200
The company logo screen and the title screen both have really ugly black streaks in them, like the texture parts aren't getting put together flush. The menu screen also had moving lines, but those were much less noticable so I'm guessing those are meant to be there.
The pathfinding definitely could use some work. Part of the problem is probably that there are only 4 directions for movement, but still the character sometimes walks in a direction to early and ends up walking into a wall and having to walk the opposite direction to 'undo' the original movement (for ex, West{Too Far} then North then East then North then West)
The selecting was a little problematic. When trying to get the potion of life, it took a while for me to get the game to recognize that the cursor was actually over the potion. Maybe you could expand the detection radius or something like that?
A few times, for things that were easily selectable (characters and doors), my cursor highlights when I do a mouse over but nothing happens when I click. It'd be nice if there was some kind of message, such as "The door is locked" or "_ doesn't have anything to say"
It'd be nice to have some more indication of who is talking, and some kind of dialog box would make the text much easier to read. Not that it's difficult to read, but it isn't easy either.
I had a few more points, but I can't remeber them =-/
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| Dansas
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Posted - 9/4/2005 10:12:43 AM | LUV IT! Finished the demo, this is awesome!
One thing thats strange is milestones for levels, thats programmer lingo o.0
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| Sir Sapo GDNet+
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Posted - 9/5/2005 2:15:29 AM | Hey man, I've been following your progress through your journal for some time now, congrats on completing your game, and good luck at the IGF!
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| donjonson
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Posted - 9/6/2005 10:48:14 AM | Just to let you know, my wife started playing this game and she loves it. That is saying something because I cant get her to like any games on the computer at all.
a few more tid bits of constructive criticism.
the intro story I think is drawn out a little to long. The story is Awsome but in the begining when it is printed one line at a time with like 15 seconds given to read each line, it becomes tedious. I suggest perhaps printing a paragraph at a time or increase the frequency of the single lines being displayed. once the artowork comes in I think the pace is fine but before and after, it just moves too slow.
Another suggestion I have is perhaps an implementation of a journal of some sort. That way when the player returns to the game after a few days, he or she can just check the journal, remember exactly what was going on, and more easily become emursed back into the game.
other than that I think you have a great game on your hands here. I would buy it.
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| Muhammad Haggag Moderator
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Posted - 9/6/2005 12:04:36 PM | Ok, even though it's not exactly my type of game (I'm not into Diablo-liked RPGs/adventures) I thought I'd chime in with some feedback as well. I'll start with constructive criticism, from the moment I started the game:
1. The music is excellent, IMO. I really really loved it. Made me eager to play the game.
2. As others have noted, there's a general problem with pieced-together pictures, as in the company logo. It looks like you piece them together using quad primitives, but didn't get the texel-to-pixel mapping quite right. Whatever the cause is, all the pictures from the logo and the intro have black streaks in them. The menu has them as well.
I didn't find them horrible, but they certainly detracted from the overall quality.
4. As others have noted, the introduction is really slow. I liked the introduction, and in almost every screen I was interetested to know what happens next, but it always gave me 3 times the time it takes to read the current story line. Possible improvements:
a) Shortening the time of most screens.
b) For the text-on-black-background screens, catenating all of them to the same screen would work well IMO.
5. The music throughout the introduction was excellent.
6. Game graphics are good. The models, when not playing an animation, are good. But when animated:
a) Animation could use a lot of improvement (I understand you did most of the art, but consider hiring an artist to polish it or for future projects)
b) Animation frames looked too few to me.
7. The walk animation is really slow. I understand she's a princess and is not supposed to run like an idiot (in the first phase, before the attack), but still this could use some improvement.
8. The dialog feels rather shallow. Shallow dialog is rather a characteristic of similar games (e.g. Diablo), but I thought it could use some improvement in places. Sometimes it didn't feel very realistic. This is a fallout fanatic speaking here, which is a totally different kind of game, so take the previous comments with a grain of salt
9. When fleeing to the hall from outside, it really makes sense to make Morning run. I mean, she's being attacked and her life is in danger!
10. The music throughout the game is, again, excellent.
11. Not having a quick-save option/shortcut is rather annoying.
12. Combat isn't easy, control-wise. Clicking on moving soldiers is hard. Also, I have to keep clicking so that she keeps attacking (this isn't a bad thing, but combined with clicking being hard to get right, it makes combat harder).
13. Pathfinding needs some improvement.
14. The fire effect/sprite of the spell doesn't look bad, but doesn't sit in right with the rest of the graphics - it's of much lower quality than everything else IMO.
15. The demo is rather short. I finished it in 10 or 20 minutes. If the game is 6 times that long (i.e. 1 or 2 hours) then it's still too short.
Overall, this is an excellent job. I wouldn't buy the game (because it's not my type of game - i.e. I never liked Diablo), but I would definitely consider other games from EDI as they come out
Best of luck!
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| ildave1
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Posted - 9/6/2005 2:12:32 PM | >> 15. The demo is rather short. I finished it in 10 or 20 minutes. If the game is 6 times that long (i.e. 1 or 2 hours) then it's still too short.
Coming from a BETA testing stance, the introduction of the game (which is shown through the DEMO) is rather quick, however, once you are actually challenged with paying attention to your atributes and completing puzzles, the game takes quite a tramatic timing turn.
Considering I completed the BETA, I believe, 3 times, each time had taken me 8+ hours to do it, with no interference.
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| noaktree
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Posted - 9/8/2005 3:23:31 PM | Great demo! Keep up the good work!
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| Holy Fuzz
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Posted - 9/10/2005 10:39:16 AM | The first time I ran the program, it ran fine. Now when I try to run it, it asks me (again) to select my Graphics Adapter, Screen Resolution, and Audio Adapter, except that I don't have any choices in the Screen Resolution box, and hence I can't play the game.
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| nilkn
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Posted - 9/10/2005 5:44:51 PM | Awesome! This is evidence that high quality, enjoyable games can come from the indy scene.
P.S.: The music was great!
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| Mas0n
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Posted - 10/27/2005 12:10:23 AM | Pros:
- Awesome storyline
- Like everyone else said, amazing music!
- Good fireblast; I liked it because its not the typical ball of flame you see in most games.
- Didn't run into any bugs :)
- I liked the graphics as they seem to suit the game
- Detailed environments
Cons:
- Sorry, but pathfinding + her walking slow was annoying the hell out of me.
- Choppy animation on her walking sequence (not to bad, but just noticable)
- Demo was too short, I was suprised for the abrupt ending; I didn't get to fight more then 1-2 baddies the whole demo.
I definitely liked this game. It was effin sweet, and I hope that you guys make some $. Good luck.
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| kylecrass
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Posted - 3/7/2006 1:44:18 PM | Hi! I do not know if others have noticed this too, or if maybe you intentionally designed the graphics this way, but they were very dark on my screen. Even with my monitor turned to full brightness, I could not see some things, as they were almost pitch black. That is my first comment.
I was sucked into downloading your game, it has alot of promise. And as being a demo that I played, maybe you have already fixed this in a patch or the final version?
Click-detection was a bit of a problem for me too, I downloaded the game demo about a week ago, so this too maybe has been fixed? I dunno lol, just trying help a fellow programmer out.
From the storyline I read, its pretty wicked so far. Not a total clone like allot of games coming out now adays are lol.
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