War of the Roses is a two player, turn-based strategy game. Players try to create as large as possible connected fields, while keeping the opponent from doing the same.
Now includes Single Player mode.
This game is what I sent with my first job applications. It's also the first game I've fully finished. It's built on Daedalus, which is my own multiplatform gameengine. Rendering is done with OpenGL, and it features my own GUI framework.
Thanks to Risujin, War of the Roses now has three different levels of AI opponents.