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Game Development Showcase
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Dodecahellspawn - Work in Progress |
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Developer | SiCrane |
Genre | Puzzle |
Platform | Windows |
Downloads | 832 |
About:
Dodecahellspawn is a simulation of a puzzle similar to the famous Rubik's Cube. However, instead of a cube, the game is played with a dodecahedron, with six axes of rotation, which makes gameplay approximately a million times harder than the cube. The "hellspawn" portion of the game is, in fact, a reference to
the difficulty of the game. (And has nothing to do with the pentagrams that appear all over the place.)
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Game Info |
How To Play |
Downloads |
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Description
Dodecahellspawn
1999-2004 Howard Jeng
About:
Dodecahellspawn is a simulation of a puzzle similar to the famous Rubik's Cube.
However, instead of a cube, the game is played with a dodecahedron, with six
axes of rotation, which makes gameplay approximately a million times harder
than the cube. The "hellspawn" portion of the game is, in fact, a reference to
the difficulty of the game. (And has nothing to do with the pentagrams that
appear all over the place.)
Installation:
Just unzip to its own directory. All the required DLLs should be included, and
no registry entries, etc. are used, so removing the game should be as simple as
deleting the directory.
Quick Play instructions:
Press M to randomize the pieces. Then you can use the mouse and the R and L
buttons to attempt to return the dodecahellspawn to it's original state. If you
get stuck you can undo any number of moves with the U key. If you get really
stuck then you can use the S key to solve the puzzle.
User interface:
Mouse:
The mouse can be used to change the orientation of the dodecahedron by holding
the left moust button and moving the mouse. Holding the right or middle mouse
buttons and tugging the mouse in a direction should rotate the nearest face to
the player in roughly that direction. (Rather than nearest face to the mouse,
so this may not do exactly what you expect.)
Keyboard commands:
1: Orient on face 1
2: Orient on face 2
3: Orient on face 3
4: Orient on face 4
5: Orient on face 5
6: Orient on face 6
7: Orient on face 7
8: Orient on face 8
9: Orient on face 9
0: Orient on face 10
-: Orient on face 11
=: Orient on face 12
H: toggle highlighting (highlights near face in near face mode,
or the center of the face in the face grab mode)
L: rotate nearest face left
M: munge (randomly rotate faces)
N: toggle between near face mouse mode and face grab mouse mode
R: rotate nearest face right
S: solve
U: undo last move
ESC: exit program
Command line arguments:
/s to activate screensaver mode
/h to start the application with face highlighting activated
/dXXXX use the XXXX directory when loading textures
the default is /d256. The package comes with a solid color scheme in
that can be accessed with the /d4 switch
Customization notes:
Textures for each face are stored in 1.png ... 12.png. 13.png is the texture
for faking lighting. Messing with 13.png is not recommended; however, playing
with the face textures should be fine. If you want to create your own, a
texture template, template.png is provided.
Release Notes:
This is a work in progress version. Current unfinished areas include:
* Configuration file
* Remappable keyboard input system
* Screenshot system
* Improve mouse gestures
* Tweak textures
* Themed texture sets
* Other minor rendering enhancements
* Redo undone moves
Certain older video cards may run this game at unacceptable frame rates.
One tester using a TNT2 Ultra had a little better than one frame per second.
To reduce the size of the download, lower quality textures than I use
personally have been included. If GDS entries start allowing multiple files
then I may upload a higher quality texture pack.
System Requirements
A relatively recent video card. It should run fine on an original Radeon, but performs horribly on a TNT2 (but it still runs). And a PIII or equivalent processor would help.
Screenshots
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