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Game Development Showcase
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Super Breaker - a breakout clone |
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Developer | PennstateLion |
Genre | Arcade |
Platform | Windows |
Downloads | 353 |
About:
This is a basic breakout clone that is still in beta version. I am looking for some feedback so I can improve it.
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
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| Breakout3DJeff
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Posted - 9/13/2005 3:01:49 AM | Awesome game! For a base, this game has everything!
It was a little confusing switching to mouse interface, but that is easily fixed. Just put "hold down N, while clicking the mouse button", at least that's how I got it to stay ON. :-)
I would be very curious to see your source code, as I have developed a breakout game in direct X 9.0 as well, I will share mine with you if you would like. I was thinking about publishing mine on gamealchemy.com soon (gamedev.net too).
This game is great, but the graphics are a bit boring, as I'm sure you'll hear from the others on here, and the gameplay could use a little more UMPH! you could easily add exciting special blocks, etc. Particle systems for collision explosions, but I'm working on that too, for mine.
This game is going to be excellent for you to demonstrate your game producing capability! The collision detection is great too! I have studied several types of breakouts, one java breakout used three paddles all scrunched into one, to create the bounce that you have! I wonder how many paddles you have implemented? The ball bounces off the paddle in five different? directions, AWESOME!
Anyways, jeffwebgamer@hotmail.com is my email if you wish to talk further, and exchange breakouts! I used the ID3DX9 Sprite Interface to display all the graphics. And direct input for the mouse controls, and I also have a computer controlled demo, that is cool (the computer wins the game everytime) I will gladly share with you a copy of my game, and source code.
Good to see your game, and hope the feedback helps,
Jeff C
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| Skeleton_V@T
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Posted - 9/24/2005 4:38:51 AM | The game's collision detection is not general, I can see it processes wrong, especially at high-speed (but at the normal speed - 1 to 5 pixels each frame - it is fine). I think you should implement it in a more mathematical way (such as Intersecting line with line - this is totally not computational expensive). This is very necessary if you decide to change your game's resolution to higher than 640x480. By the way, you can restructure your code for optimizations purpose (inlining small functions, precomputing pointer to member variables etc, etc ...) and build a menu.
Anyway, this is a completed, playable game and thank you for coding this. Hope it helps :)
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| Anonymous Poster |
Posted - 11/23/2005 8:02:28 AM | Game not available for download. :-(
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All times are ET (US)
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