Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
deerslyr1
Posted - 6/16/2005 1:42:25 PM
This game was created as a year long project. Initially it started as a team of three, but quickly got boiled down to me as the primary developer. Please provide me feedback and let me know what you think.
I had no performance problems at all. It ran smooth as glass for me. The controls were a bit awkward, and I was force to look through the instruction manual. Looks like it could be kinda neat, but it was really hard to manuver.
Take my control advice with a grain of salt. I love the controls in my game but many people hate them so I'm not an expert on good gaming controls.
[Edited by - Battagline on June 17, 2005 5:27:57 PM]
The issues I have primarily heard have been control related. The issue is that if you are able to flip your axis you are actually flying upside down or backwards, but since all of my models are perfectly symetric your eyes can't distinguish. That's why I provide the hint to pull straight back when you start while firing the booster. This levels you out and make the controls much more straight forward.