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Space Pizza
Developer   PerO
GenreRacing
PlatformWindows
Downloads388

About: Take the role of a pizza delivery driver in the space age. Gameplay is very similar to Gravity Force but without the shooting.

Game Info How To Play Downloads Comments



Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.



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When you rotate right after launch, it seems that you crash. In other words, if you hold left and up at launch you crash.

Other than that its a good game. Good job.

  User Rating: 1025   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I have changed the left/right buttons to be numb a split second after launch (0.1 seconds per item in cargo).
This will hopefully postpone crashing a little bit ;)

New version uploaded.

Thank you for the input tehXKnight.


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Nice little game!

  User Rating: 1050   |  Rate This User    Send Private MessageView ProfileReport this Post to a Moderator 

I played for a bit and enjoyed it! Some random suggestions/ideas, mostly from a new user perspective:

* Simplify the instructions: You don't need to list instructions for how to navigate the menu, this should be self explanatory. :)

* Start the levels in an easier difficulty curve: Maybe have the first level smaller with only two drop-off points without much to crash into.

* Add in some fun chip-tune music (toggleable) that fits with your art style ;)

* Online high score table? User levels?

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New version uploaded, two minor changes:

Added som relativity theory, the faster you drive, the slower time will tick (after all it's the boss's clock down at the pizza joint that counts and he has finally agreed to follow Einstein's laws). This will give you a little bit of extra time to deliver the pizzas.

Changed the numbness to a gradual increase of rotation at lift-off.

@Sim9:
Thanks for the input! I'm really glad someone is playing my game :)

In response to you suggestions:
* In my experience nothing is self explanatory, I prefer the instructional clutter that it is now than someone trying to use the mouse pointer to navigate the menus and not getting anywhere.

* The rest of the suggestions are really good, but, I'm sorry to say, they require more work than I am willing to put into the game.

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