Welcome to SpaceBallz!
Take control of your very own starfighter and shoot wave upon wave of incoming Spaceballz to help defend planet earth. But be careful, enemy spaceships are on the loose!!!
Well, I could never find the perfect asteroids clone, so I started making my own. I wanted the player ship to be highly maneuverable and fun to play. It's based off the DirectX SDK Simple Sample and uses 2D textured quads with an isometric view. The collision detection currently only uses rectangles but I plan to add per-pixel collisions in the next version. I wanted to share it others and get feedback. Enjoy!!!
ESC = quit
F1 = Start 1 player game
F2 = Start 2 player game
TILDE ~ = Game and hardware stats
F10 = Clear high scores
UP ARROW, W = Thrust forward
LEFT ARROW, A = Rotate left
RIGHT ARROW, D = Rotate right
RIGHT CTRL, LEFT CTRL = Fire
SPACE, ENTER = Hyperspace
TAB = Toggle high scores (during menu mode)
PAUSE = Pause game
G = Toggle god mode
P = Toggle autoplay mode
S = Toggle sound
CPU: Intel(R) Pentium(R) 4 2.0 GHz or AMD(R) Athlon(TM) XP 2000+ processor
RAM: 512MB RAM
HD Space: 2GB
VIDEO CARD: 100% Windows compatible video card
SOUND CARD: 100% DirectX 9.0c compatible sound card
DIRECTX 9.0c: The latest version of DirectX 9.0c to be installed.