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Game Development Showcase
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Gundown |
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Developer | HopeDagger |
Genre | Arcade |
Platform | Windows |
Downloads | 1090 |
About:
Gundown an oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower. Addictive!
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
| HopeDagger GDNet+
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Posted - 9/11/2005 5:57:16 PM | All feedback in the realms of 'positive' and 'constructive' are welcome equally. If you spot any bugs, or just have a qualm with a gameplay feature/quirk, please let me know so I can make Gundown into the best game I can. :)
Thanks!
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| Rob Loach Staff
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Posted - 9/13/2005 6:37:05 PM | I love it! I got to approximately round 29 before deciding I had enough. Well done, really.
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| a2ps
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Posted - 9/20/2005 12:23:09 PM | its great! really addictive! good work :D
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| Rixter GDNet+
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Posted - 9/22/2005 1:39:46 AM | That's really addicting, I got to level 31 and decided I should take a break heh. I'll definately be playing it later too. Maybe I just missed something but seems like it says double kill most of the time, even when I get lots at a time, but sometimes it will say other things like triple.
Awesome game.
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| HopeDagger GDNet+
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Posted - 9/27/2005 5:08:54 PM | Quote:Original post by Rixter
Maybe I just missed something but seems like it says double kill most of the time, even when I get lots at a time, but sometimes it will say other things like triple. |
It's my fault (naturally). The double/triple/massacre kill messages are calculated per explosion, not per shot-from-tank. I should patch that up!
@Everyone: Thanks hugely for the positive feedback. You have no idea how motivational it is. :)
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| boolean GDNet+
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Posted - 10/5/2005 7:38:53 AM | Wow am I glad I found this. This is awesome!
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| Anonymous Poster |
Posted - 11/7/2005 4:59:39 AM | Wow, that was pretty cool. I was expecting it to shoot like bullets and such, but using the ballista style firing mode was awesome! It seemed kinda unique from alot of the old school shooters I've played because of that. Plus the upgrades were a nice touch as well!
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| Anonymous Poster |
Posted - 11/24/2005 12:24:01 PM | way too easy. after round 31, full upgrades, and $61,000 extra, i found myself bored. the ambulance every round (even multiple times per round) takes the challenge out. sometimes the little red guys dont move at all, or are moving way too slow to notice. the game ends up being a test to see if you can get all the fast moving units before they cross.
its a pretty good start, however, i think it would be more fun if:
1. the player defended something tangible (little buildings or whathaveyou). as it is the enemy crosses the tracks and for some reason you lose life.
2. the enemy shot back. this would give way to another upgrade: armor. it would also give better pace to each level. the enemy rolls up, stops, then fires. whereas the little dudes can fire on the run, etc...
3. the frame rate wasnt so ridiculously low. with full upgrades, after the player fires the number of explosions and little dudes splatting the game runs at about 1/8 speed.
good stuff though
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| HopeDagger GDNet+
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Posted - 12/7/2005 8:41:18 AM | Thanks for the good suggestions, Anon! I'll have to get cracking on an update. :)
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| Anonymous Poster |
Posted - 12/21/2005 5:14:02 AM | Very Nice! I ended up in the twentysomethings, before finally being defeated. Great fun, but I was always left cleaning up the red soldier people at the end of a level. Not that i'm not greatful for the potential health truck that would sometimes come in that time, but it seems they are always the only thing left.
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| Draffurd
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Posted - 2/7/2006 2:54:49 AM | Had an urge to play Gundown tonight and got to 32 before I finally lost. I still think it's to easy. :P It would be more addictive if it was harder. But it sure was fun.
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| Anonymous Poster |
Posted - 6/7/2006 11:51:58 PM | This was a very impressive and enjoyable game. I really enjoyed it. However, I found a few minor flaws.
1) Sometimes, the red people would be immobile. Also, they seem a little underpowered, as they would be picked off easily at the end of the round.
2) There was no cap for the number of medics in a round, so someone could at the end of the round wait for a medic to come, since at the end I found that generally the only people left are the incredibly slow red people.
3) The tanks/machines seemed a little overpowered in the later rounds, having not only blast resistence but large numbers and higher speeds.
Other than these, though, this was terrific to play! Keep up the good work!
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| Anonymous Poster |
Posted - 8/5/2006 2:00:40 AM | Great Job, Love the game. Just got to lv 10 first try,Agian sweet game and good work
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All times are ET (US)
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