Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
Anonymous Poster
Posted - 5/23/2006 3:02:18 PM
Sweet! No sound in movie? I can't wait until it's released!
This looks fucking sweet! Beautiful graphics, and I just love the space-sim genre. I'll be sure to check it out when you release it. Only dissapointment is that i will have to wait for so long to play it :(
I started developing it in Feb'06... I'm still not done... I still have alot of work to do... I work on it about 2-6hrs a week... I wish I could quit my job and work full time on it tho :)
Im working on a space sim too, using the same fighters from 3DRT. Yours looks good for a start. Hope you continue development, so there's some competition :-P
Im using the Torque Shader Engine.
Im busy with AI now.
Have 32 multiplayer support in and its done. (DM,CTF,Detroy Enemy Base)
Thanks for the comments. The work is done all in house. That's my own engine using the DirecX Libs. Shaders are written in HLSL. The physics is powered by Tokamak physics. I'm not very happy with my GUI tho :( I'm hopping to find a gui lib to save me :) And maybe a third party network lib.
I do own Torque Game Engine Advanced, however, I have not even touched it yet.
Dude, this is fucking sweet. I'm a new member on here and I came to learn things from people like you. I have to say this is something you should be very proud of. The graphics are great! I have a few questions to ask if you don't mind though.