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Game Development Showcase
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Hiatus |
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Developer | Mushu |
Genre | Arcade |
Platform | Windows |
Downloads | 329 |
About:
JESUS CHRIST ITS A LION GET IN THE CAR!
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
| HopeDagger GDNet+
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Posted - 9/11/2006 11:07:37 PM | Haitus! Feedback:
- Awesome graphics. Add a particle engine and it'll be gold.
- Green alien bullets + green BG = hard to see.
- The added touch of having your ship rotate as it veers towards your mouse position goes a long way. Nice!
- Worked right out of the box. No errors, no glitches, no problems.
- Different kinds of (clever!) enemies. I like the cool double-cannon'd ships that choose a spot to camp in mid-air.
- Add sound effects and an upbeat music track, and it'll be an instant-classic!
Great stuff, Mushu. I'm really wow'd by how quickly you've managed to put together this game. Does this mean we'll be seeing more quick-handed gamedev from you from now on? Woot!
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| Mushu
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Posted - 9/12/2006 12:21:20 AM | Yeah, my original solution to the green-background green-projectiles was to add a layer of white cloud cover (parallax-scrolling, of course), but never got around to it. I might add it to the to-do list for this week.
The rotations are a really nice hack. All positions in the game are represented with rectangular coordinates (ie, an object doesn't have a direction), however, the direction is computed based on the velocity vector (angle = atan( vel_x, -vel_y ) ) to make them rotate nicely. The player ship itself has a high y velocity offset which makes it appear to turn only slightly, when in actuality it isn't moving in the y-direction at all.
There are a lot of... issues with the current base code that I need to resolve before I do anything else with my framework (either Hiatus or any other projects). Things like hardware not supporting 3D textures, handling "file not found" errors gracefully, etc need to be addressed first.
But yeah, the goal of my framework (I guess) is to promote rapid development. Granted, the next mini-game (since I don't consider Hiatus to be anything more than a proof-of-concept) is going to take a wee bit more research. I think I'm basically going to design my own magic system as the core game mechanic. Should be interesting; picked up a couple books earlier to read as 'research' material. Figure I'll work that design stuff out as I patch the holes in my base code.
Then I can start adding more components (lol sound/networking) once I make sure the old ones get unit-tested properly.
Thanks so much for the feedback - it means a lot
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| Programmer16 GDNet+
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Posted - 9/13/2006 1:09:56 PM | The game was really fun Mushu, great job! The only thing that I feel was missing was some sort of powerups.
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| Mushu
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Posted - 9/14/2006 12:38:52 PM | lol, yeah, and I guess they wouldn't be too hard to code in either.
Maybe in the far-future I'll add them in, but I don't see it happening anytime soon - too much stuff to work on already :P
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| truthsayer Banned
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Posted - 2/16/2008 9:39:17 AM | Nice work. LOL.
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All times are ET (US)
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