Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
SHilbert
Posted - 2/28/2005 12:25:48 AM
The tile based bomb battle games of the past have always left much to be desired. Whenever I played Bomberman, one thought always came to my mind: "Why aren't there any absolutely random playable characters?" Muffins solves this problem elegantly by allowing you to play some kind of washing machine on wheels. There is also some kind of stick dude and some others that I have momentarily forgotten. Additionally, Muffins eliminates the boredom I feel when normal, run-of-the-mill bombs explode. I mean, we all expect THAT. In muffins, there are no explosions caused by such plebian implements as round black bombs; all of the explosions instead come from -- you guessed it -- blueberry muffins. You're sitting there next to a perfectly benign looking muffin, and then BAM! It explodes in your face. Talk about edge of your seat entertainment. Admittedly, there are some problems; for example, the AI appears to be partially suicidal and there is no netplay. But if you have never seen a washing machine robot get blown up by a blueberry muffin, I recommend you try it sometime.
Indeed, the AI is highly moronic (a major fault). If you read my journal you'll find out why -- this is a game designed for drunken computer scientists to play against each other in the middle of boring lectures.
If I were an art-major asshole, I would say the game is symbolic of the futility of war, as being a mere impartial observer not only puts you out of the realm of danger but also allows you to watch your opponents kill each other.