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Game Development Showcase
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Blumenmacht (Version 2.1b) |
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Developer | urs |
Genre | Action |
Platform | Windows |
Downloads | 2954 |
About:
Blumenmacht is a unique mixture of shoot'em up and memory gameplay. The nonviolent game has a colourful flowerpower theme. It comes with a short tutorial. You can play nine levels on three different difficulty settings.
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Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
| taby
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Posted - 9/17/2006 1:57:18 PM | I'd love to review the mechanics of this game, but I don't really see any baseline to compare it to!
The graphics are as sharp as a razor, and the sound goes along great with the action.
The only word that comes to mind is "transcendental".
Superb!!
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| nimnimnim
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Posted - 9/19/2006 12:06:45 PM | Congratulations on the release, urs!
Now I need to find my inner knowledge of how to be most excellent at playing this game!
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| Trapper Zoid GDNet+
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Posted - 9/26/2006 6:02:00 AM | Just finished trying out the new version on my computer with a Radeon card, and it seemed to run fine - no blue screen problem anymore! Now I have to figure out what the heck I'm doing playing the game...
However, there was a crash after the start of Dance 5; not sure why. I haven't yet replayed the game to see if it was repeatable.
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| BiGF00T
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Posted - 10/10/2006 12:37:15 PM | Great stuff. Really impressive.
One thing I noticed was that during the installation when I changed the path, it still showed C:\Programs ... as the path, although I told it to install on J:\... . It installed the game in the correct path so it wasn't too dramatic. Only a bit confusing.
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| falkone
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Posted - 10/19/2006 9:54:33 AM | Fantastic. This game absolutely exudes style. The only thing I might be able to complain about is that sometimes there are too many things going on at once, even in the menus. While distracting, I do think that it does go with the style.
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| urs
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Posted - 10/28/2006 2:15:17 AM | Quote:Original post by falkone
The only thing I might be able to complain about is that sometimes there are too many things going on at once, even in the menus. While distracting, I do think that it does go with the style. |
Stimulus satiation was an intention from the beginning. Yes for the gameplay I planned this and it's a part of the style. In combination with this the option to freeze time makes sense.
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| urs
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Posted - 10/28/2006 2:17:16 AM | Quote:Original post by nimnimnim
Congratulations on the release, urs!
Now I need to find my inner knowledge of how to be most excellent at playing this game! |
Although I think one can play Blumenmacht in many different ways, it's important to change your ballerina often, to catch other ballerinas and erase flowers with them and to freeze time from time to time...
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| don510
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Posted - 11/23/2006 3:30:17 AM | What is the original name of this game? A predecessor to this game was released under an open source license with less multimedia. I hope you are the original author, or else what you're doing is illegal.
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| urs
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Posted - 11/24/2006 12:15:57 PM | Quote:Original post by don510
What is the original name of this game? A predecessor to this game was released under an open source license with less multimedia. I hope you are the original author, or else what you're doing is illegal. |
I created this game from scratch. I programmed it and created the graphics and the sound. Please take a look at my Journal here at gamedev.net. There you can find pictures of Blumenmacht while it was in development.
If there is a similiar game, I am very interested to hear about it. I'm just curious.
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| TheKrust
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Posted - 7/11/2007 1:53:18 AM | I'm a huge fan of 2d game programming, and let me say that your engine is spectacular. Sorry to say it, but you could have put it to much better use though. For one, there was far too much clutter in the game, I had no idea what was going on the entire time I was playing. Also the music got REALLY ****ing annoying. Sorry to have to say this, but games do need to be critiqued.
But as I said, you have devoloped a very good engine that you can put to future use.
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